namespace Content.Client
{
    public static class IgnoredComponents
    {
        public static string[] List => new[]
        {
            "Anchorable",
            "AmmoBox",
            "Breakable",
            "Pickaxe",
            "Interactable",
            "Destructible",
            "Temperature",
            "Explosive",
            "OnUseTimerTrigger",
            "ToolboxElectricalFill",
            "ToolboxEmergencyFill",
            "WarpPoint",
            "ToolboxGoldFill",
            "ToolLockerFill",
            "EmitSoundOnUse",
            "FootstepModifier",
            "HeatResistance",
            "Teleportable",
            "ItemTeleporter",
            "Portal",
            "EntityStorage",
            "Wirecutter",
            "Screwdriver",
            "Multitool",
            "Wrench",
            "Crowbar",
            "MeleeWeapon",
            "Storable",
            "Dice",
            "Construction",
            "Door",
            "PoweredLight",
            "Smes",
            "Powercell",
            "LightBulb",
            "Healing",
            "Catwalk",
            "RangedMagazine",
            "Ammo",
            "HitscanWeaponCapacitor",
            "PowerCell",
            "PowerCellCharger",
            "WeaponCapacitorCharger",
            "AiController",
            "Computer",
            "AsteroidRock",
            "ResearchServer",
            "ResearchPointSource",
            "ResearchClient",
            "IdCard",
            "Access",
            "AccessReader",
            "IdCardConsole",
            "Airlock",
            "MedicalScanner",
            "WirePlacer",
            "Drink",
            "Food",
            "FoodContainer",
            "Stomach",
            "Rotatable",
            "MagicMirror",
            "MedkitFill",
            "FloorTile",
            "FootstepSound",
            "UtilityBeltClothingFill",
            "ShuttleController",
            "HumanInventoryController",
            "UseDelay",
            "Pourable",
            "Paper",
            "Write",
            "Bloodstream",
            "TransformableContainer",
            "Mind",
            "StorageFill",
            "Mop",
            "Bucket",
            "Puddle",
            "CanSpill",
            "SpeedLoader",
            "Hitscan",
            "BoltActionBarrel",
            "PumpBarrel",
            "RevolverBarrel",
            "ExplosiveProjectile",
            "StunnableProjectile",
            "RandomPottedPlant",
            "CommunicationsConsole",
            "BarSign",
            "DroppedBodyPart",
            "DroppedMechanism",
            "BodyManager",
            "SolarPanel",
            "BodyScanner",
            "Stunbaton",
            "EmergencyClosetFill",
            "Tool",
            "TilePrying",
            "RandomSpriteColor",
            "ConditionalSpawner",
            "PottedPlantHide",
            "SecureEntityStorage",
            "PresetIdCard",
            "SolarControlConsole",
            "BatteryBarrel",
            "FlashExplosive",
            "FlashProjectile",
            "Utensil",
            "UnarmedCombat",
            "TimedSpawner",
            "NodeContainer",
            "PowerSupplier",
            "PowerConsumer",
            "Battery",
            "BatteryStorage",
            "BatteryDischarger",
            "Apc",
            "PowerProvider",
            "PowerReceiver",
            "Wire",
            "StressTestMovement",
            "Toys",
            "SurgeryTool",
            "EmitSoundOnThrow",
            "Flash",
            "DamageOnToolInteract",
            "CustodialClosetFill",
            "NoSlip",
            "TrashSpawner",
            "Pill",
            "RCD",
            "RCDDeconstructWhitelist",
            "RCDAmmo",
            "Pullable",
            "CursedEntityStorage",
            "Listening",
            "Radio",
            "DisposalHolder",
            "DisposalTransit",
            "DisposalEntry",
            "DisposalJunction",
            "DisposalBend",
            "Recycler",
            "Conveyor",
            "ConveyorSwitch",
            "Flippable",
            "Airtight",
            "MovedByPressure",
            "Spray",
            "Vapor",
            "DamageOnHighSpeedImpact",
            "Barotrauma",
        };
    }
}
