- type: entity
  parent: Clothing
  id: BackpackClothing
  name: backpack
  description: You wear this on your back and put items into it.
  components:
  - type: Sprite
    sprite: Clothing/Back/Backpacks/backpack.rsi
    state: backpack
  - type: Icon
    sprite: Clothing/Back/Backpacks/backpack.rsi
    state: backpack
  - type: Clothing
    size: 9999
    QuickEquip: false
    Slots:
    - back
    sprite: Clothing/Back/Backpacks/backpack.rsi
    HeldPrefix: backpack
  - type: Storage
    capacity: 100

- type: entity
  parent: BackpackClothing
  id: ClownPack
  name: giggles von honkerton
  description: It's a backpack made by Honk! Co.
  components:
  - type: Sprite
    sprite: Clothing/Back/Backpacks/clown.rsi
    state: clown
  - type: Icon
    sprite: Clothing/Back/Backpacks/clown.rsi
    state: clown
  - type: Clothing
    sprite: Clothing/Back/Backpacks/clown.rsi
    HeldPrefix: clown

- type: entity
  parent: BackpackClothing
  id: SecPack
  name: security backpack
  description: It's a very robust backpack.
  components:
  - type: Sprite
    sprite: Clothing/Back/Backpacks/security.rsi
    state: security
  - type: Icon
    sprite: Clothing/Back/Backpacks/security.rsi
    state: security
  - type: Clothing
    sprite: Clothing/Back/Backpacks/security.rsi
    HeldPrefix: security

- type: entity
  parent: BackpackClothing
  id: BackpackEngineering
  name: engineering backpack
  description: It's a tough backpack for the daily grind of station life.
  components:
  - type: Sprite
    sprite: Clothing/Back/Backpacks/engineering.rsi
    state: engineering
  - type: Icon
    sprite: Clothing/Back/Backpacks/engineering.rsi
    state: engineering
  - type: Clothing
    sprite: Clothing/Back/Backpacks/engineering.rsi
    HeldPrefix: engineering

- type: entity
  parent: BackpackClothing
  id: BackpackMedical
  name: medical backpack
  description: It's a backpack especially designed for use in a sterile environment.
  components:
  - type: Sprite
    sprite: Clothing/Back/Backpacks/medical.rsi
    state: medical
  - type: Icon
    sprite: Clothing/Back/Backpacks/medical.rsi
    state: medical
  - type: Clothing
    sprite: Clothing/Back/Backpacks/medical.rsi
    HeldPrefix: medical

- type: entity
  parent: BackpackClothing
  id: BackpackCaptain
  name: captain's backpack
  description: It's a special backpack made exclusively for Nanotrasen officers.
  components:
  - type: Sprite
    sprite: Clothing/Back/Backpacks/captain.rsi
    state: captain
  - type: Icon
    sprite: Clothing/Back/Backpacks/captain.rsi
    state: captain
  - type: Clothing
    sprite: Clothing/Back/Backpacks/captain.rsi
    HeldPrefix: captain

- type: entity
  parent: BackpackClothing
  id: BackpackHolding
  name: bag of holding
  description: A backpack that opens into a localized pocket of bluespace.
  components:
  - type: Sprite
    sprite: Clothing/Back/Backpacks/holding.rsi
    state: holding
    layers:
    - state: holding
    - state: holding-unlit
      shader: unshaded
  - type: Icon
    sprite: Clothing/Back/Backpacks/holding.rsi
    state: holding
  - type: Clothing
    sprite: Clothing/Back/Backpacks/holding.rsi
    HeldPrefix: holding
