using System;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;

namespace Content.Shared.GameObjects.Components.Nutrition
{
    public abstract class SharedThirstComponent : Component, IMoveSpeedModifier
    {
        public sealed override string Name => "Thirst";

        public sealed override uint? NetID => ContentNetIDs.THIRST;

        public abstract ThirstThreshold CurrentThirstThreshold { get; }

        float IMoveSpeedModifier.SprintSpeedModifier
        {
            get
            {
                if (CurrentThirstThreshold == ThirstThreshold.Parched)
                {
                    return 0.25f;
                }
                return 1.0f;
            }
        }
        float IMoveSpeedModifier.WalkSpeedModifier
        {
            get
            {
                if (CurrentThirstThreshold == ThirstThreshold.Parched)
                {
                    return 0.5f;
                }
                return 1.0f;
            }
        }

        [Serializable, NetSerializable]
        protected sealed class ThirstComponentState : ComponentState
        {
            public ThirstThreshold CurrentThreshold { get; }

            public ThirstComponentState(ThirstThreshold currentThreshold) : base(ContentNetIDs.THIRST)
            {
                CurrentThreshold = currentThreshold;
            }
        }

    }

    public enum ThirstThreshold : byte
    {
        // Hydrohomies
        OverHydrated,
        Okay,
        Thirsty,
        Parched,
        Dead,
    }
}
