- type: entity
  id: LockerGeneric
  name: closet
  description: A standard-issue Nanotrasen storage unit.
  components:
  - type: Sprite
    netsync: false
    sprite: Buildings/closet.rsi
    layers:
    - state: generic
    - state: generic_door
      map: ["enum.StorageVisualLayers.Door"]
    - state: welded
      visible: false
      map: ["enum.StorageVisualLayers.Welded"]
  - type: Icon
    sprite: Buildings/closet.rsi
    state: generic_door
  - type: Clickable
  - type: InteractionOutline
  - type: Collidable
    shapes:
    - !type:PhysShapeAabb
      bounds: "-0.5,-0.25,0.5,0.25"
      mask:
      - Impassable
      - MobImpassable
      - VaultImpassable
      - SmallImpassable
      layer:
      - Opaque
      - Impassable
      - MobImpassable
      - VaultImpassable
      - SmallImpassable
    IsScrapingFloor: true
  - type: Physics
    mass: 25
    Anchored: false
  - type: EntityStorage
  - type: PlaceableSurface
  - type: Damageable
  - type: Destructible
    thresholdvalue: 100
  - type: Appearance
    visuals:
    - type: StorageVisualizer2D
      state_open: generic_open
      state_closed: generic_door
  - type: LoopingSound
  placement:
    snap:
    - Wall
