# Base syndicate closet
- type: entity
  id: LockerSyndicateBase
  name: armory closet
  parent: LockerGeneric
  abstract: true
  components:
  - type: Appearance
    visuals:
    - type: StorageVisualizer2D
      state: syndicate

  - type: Icon
    state: syndicate_door

# Personal syndicate closet
- type: entity
  id: LockerSyndicatePersonal
  parent: LockerSyndicateBase
  description: "It's a personal storage unit for operative gear."


# LockerSyndicatePersonal Filled
- type: entity
  id: LockerSyndicatePersonalFilled
  suffix: Filled
  parent: LockerSyndicatePersonal
