## Empty mags
#- type: entity
#  id: magazine_357_empty
#  name: ".357 magazine - empty"
#  parent: BaseItem
#  abstract: true
#  components:
#  - type: BallisticMagazine
#    caliber: A357
#    magazine: A357
#    capacity: 6
#  - type: Sprite
#    netsync: false
#
## Magazines
## Casings - magazines above here
#- type: entity
#  id: ammo_casing_357
#  name: ".357 casing"
#  parent: BaseItem
#  components:
#  - type: BallisticBullet
#    caliber: A357
#    projectile: bullet_357
#  - type: Sprite
#    sprite: Objects/Guns/Ammunition/ammo_casing.rsi
#    state: s-casing
#    drawdepth: FloorObjects
#  - type: Icon
#    sprite: Objects/Guns/Ammunition/ammo_casing.rsi
#    state: s-casing
#
#- type: entity
#  id: ammo_casing_357_flash
#  name: ".357 casing (flash)"
#  parent: BaseItem
#  components:
#  - type: BallisticBullet
#    caliber: A357
#    projectile: bullet_357f
#  - type: Sprite
#    sprite: Objects/Guns/Ammunition/ammo_casing.rsi
#    state: s-casing
#    drawdepth: FloorObjects
#  - type: Icon
#    sprite: Objects/Guns/Ammunition/ammo_casing.rsi
#    state: s-casing
#
#- type: entity
#  id: ammo_casing_357_hv
#  name: ".357 casing (high velocity)"
#  parent: BaseItem
#  components:
#  - type: BallisticBullet
#    caliber: A357
#    projectile: bullet_357hv
#  - type: Sprite
#    sprite: Objects/Guns/Ammunition/ammo_casing.rsi
#    state: s-casing
#    drawdepth: FloorObjects
#  - type: Icon
#    sprite: Objects/Guns/Ammunition/ammo_casing.rsi
#    state: s-casing
#
#- type: entity
#  id: ammo_casing_357_l
#  name: ".357 casing (L)"
#  parent: BaseItem
#  components:
#  - type: BallisticBullet
#    caliber: A357
#    projectile: bullet_357l
#  - type: Sprite
#    sprite: Objects/Guns/Ammunition/ammo_casing.rsi
#    state: s-casing
#    drawdepth: FloorObjects
#  - type: Icon
#    sprite: Objects/Guns/Ammunition/ammo_casing.rsi
#    state: s-casing
#
#- type: entity
#  id: ammo_casing_357_p
#  name: ".357 casing (practice)"
#  parent: BaseItem
#  components:
#  - type: BallisticBullet
#    caliber: A357
#    projectile: bullet_357p
#  - type: Sprite
#    sprite: Objects/Guns/Ammunition/ammo_casing.rsi
#    state: s-casing
#    drawdepth: FloorObjects
#  - type: Icon
#    sprite: Objects/Guns/Ammunition/ammo_casing.rsi
#    state: s-casing
#
#- type: entity
#  id: ammo_casing_357_r
#  name: ".357 casing (rubber)"
#  parent: BaseItem
#  components:
#  - type: BallisticBullet
#    caliber: A357
#    projectile: bullet_357r
#  - type: Sprite
#    sprite: Objects/Guns/Ammunition/ammo_casing.rsi
#    state: s-casing
#    drawdepth: FloorObjects
#  - type: Icon
#    sprite: Objects/Guns/Ammunition/ammo_casing.rsi
#    state: s-casing
