- type: entity
  id: Arcade
  name: arcade
  parent: ComputerBase
  components:
  - type: Icon
    state: arcade
  - type: PowerDevice
    priority: Low
  - type: Sprite
    layers:
    - state: arcade
      map: ["enum.ComputerVisualizer2D+Layers.Body"]
    - state: invaders
      shader: unshaded
      map: ["enum.ComputerVisualizer2D+Layers.Screen"]

  - type: Appearance
    visuals:
    - type: ComputerVisualizer2D
      screen: invaders
      key: ""
      body: arcade
      bodyBroken: arcade
