using System;
using Content.Server.Administration;
using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.IoC;

namespace Content.Server.Commands.GameTicking
{
    [AdminCommand(AdminFlags.Server)]
    class EndRoundCommand : IClientCommand
    {
        public string Command => "endround";
        public string Description => "Ends the round and moves the server to PostRound.";
        public string Help => String.Empty;

        public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
        {
            var ticker = IoCManager.Resolve<IGameTicker>();

            if (ticker.RunLevel != GameRunLevel.InRound)
            {
                shell.SendText(player, "This can only be executed while the game is in a round.");
                return;
            }

            ticker.EndRound();
        }
    }
}