#nullable enable
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Construction;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;

namespace Content.Server.Construction.Completions
{
    [UsedImplicitly]
    public class AddContainer : IGraphAction
    {
        public void ExposeData(ObjectSerializer serializer)
        {
            serializer.DataField(this, x => x.Container, "container", null);
        }

        public string? Container { get; private set; } = null;

        public async Task PerformAction(IEntity entity, IEntity? user)
        {
            if (entity.Deleted || string.IsNullOrEmpty(Container))
                return;

            var construction = entity.GetComponent<ConstructionComponent>();
            construction.AddContainer(Container);
        }
    }
}
