# In order to make this list somewhat organized, please place new technologies underneath their overarching "base" technology.
# The technology tree is using this layout - https://tgstation13.org/wiki//images/thumb/f/f4/ResearchTree.png/800px-ResearchTree.png

# Base Technology

- type: technology
  name: "basic research technology"
  id: BasicResearch
  description: Nanotrasen basic research technologies.
  icon:
    sprite: Constructible/Power/server.rsi
    state: server-on
  requiredPoints: 250

# Biological Technology Tree

- type: technology
  name: "biological technology"
  id: BiologicalTechnology
  description: Investigations into the natural world.
  icon:
    sprite: Constructible/Misc/potted_plants.rsi
    state: applebush
  requiredPoints: 1000
  requiredTechnologies:
    - BasicResearch

- type: technology
  name: "advanced botany"
  id: AdvancedBotany
  description: A better understanding of botany.
  icon:
    sprite: Objects/Specific/Hydroponics/potato.rsi
    state: seed
  requiredPoints: 1500
  requiredTechnologies:
    - BiologicalTechnology

- type: technology
  name: "advanced surgery"
  id: AdvancedSugery
  description: Research new surgical procedures.
  icon:
    sprite: Objects/Specific/Medical/surgery_tools.rsi
    state: bone_saw
  requiredPoints: 1500
  requiredTechnologies:
    - BiologicalTechnology

# Chemistry Technology Tree

- type: technology
  name: "chemistry technology"
  id: ChemistryTechnology
  description: A crash course in chemistry.
  icon:
    sprite: Objects/Specific/Chemistry/beakers.rsi
    state: beakerlarge
  requiredPoints: 1000
  requiredTechnologies:
    - BasicResearch

# Security Technology Tree

- type: technology
  name: "security technology"
  id: SecurityTechnology
  description: Beginning of the long hard road to exosuits.
  icon:
    sprite: Objects/Weapons/Melee/stunbaton.rsi
    state: stunbaton_off
  requiredPoints: 1000
  requiredTechnologies:
    - BasicResearch

- type: technology
  name: "ballistic technology"
  id: BallisticTechnology
  description: Just a fancy term for guns.
  icon:
    sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi
    state: icon
  requiredPoints: 1500
  requiredTechnologies:
    - SecurityTechnology

- type: technology
  name: "direct energy technology"
  id: DirectEnergyTechnology
  description: Basically laser guns.
  icon:
    sprite: Objects/Weapons/Guns/Battery/taser.rsi
    state: icon
  requiredPoints: 1500
  requiredTechnologies:
    - SecurityTechnology

- type: technology
  name: "explosives technology"
  id: ExplosivesTechnology
  description: Let's just start with grenades for now.
  icon:
    sprite: Objects/Weapons/Grenades/flashbang.rsi
    state: icon
  requiredPoints: 1500
  requiredTechnologies:
    - SecurityTechnology

- type: technology
  name: "armor technology"
  id: ArmorTechnology
  description: Basic protective gear for security personnel.
  icon:
    sprite: Clothing/OuterClothing/Vests/kevlar.rsi
    state: icon
  requiredPoints: 1500
  requiredTechnologies:
    - SecurityTechnology

# Data Theory Technology Tree

- type: technology
  name: "data theory"
  id: DataTheory
  description: Just like regular data, but in space!
  icon:
    sprite: Constructible/Power/computers.rsi
    state: computer-datatheory
  requiredPoints: 1000
  requiredTechnologies:
    - BasicResearch

# Industrial Engineering Technology Tree

- type: technology
  name: "industrial engineering"
  id: IndustrialEngineering
  description: A refresher course on modern engineering technology.
  icon:
    sprite: Constructible/Power/protolathe.rsi
    state: protolathe
  requiredPoints: 1000
  requiredTechnologies:
    - BasicResearch
  unlockedRecipes:
    - ConveyorAssembly

- type: technology
  name: material sheet printing
  id: Sheets
  description: Print those sheets!
  icon:
    sprite: Objects/Materials/sheets.rsi
    state: researchicon
  requiredPoints: 250
  requiredTechnologies:
    - IndustrialEngineering
  unlockedRecipes:
    - MetalStack
    - GlassStack

# Electromagnetic Theory Technology Tree

- type: technology
  name: "electromagnetic theory"
  id: ElectromagneticTheory
  description: Try not to fry yourself.
  icon:
    sprite: Constructible/Power/apc.rsi
    state: apcewires
  requiredPoints: 1000
  requiredTechnologies:
    - BasicResearch

# Bluespace Theory Technology Tree

- type: technology
  name: "basic bluespace theory"
  id: BluespaceTheory
  description: An experimental course on the mysterious technology known as bluespace.
  icon:
    sprite: Objects/Misc/skub.rsi
    state: icon
  requiredPoints: 1000
  requiredTechnologies:
    - BasicResearch
