Fix rockets and lasers looking like they have nothing loaded (#26933)

This commit is contained in:
DrSmugleaf
2024-04-13 20:17:17 -07:00
committed by GitHub
parent bbff00cd2a
commit 13cef85a6e
2 changed files with 17 additions and 7 deletions
@@ -40,7 +40,7 @@ public sealed partial class GunSystem
if (sprite == null) return;
if (args.AppearanceData.TryGetValue(AmmoVisuals.MagLoaded, out var magloaded) &&
if (!args.AppearanceData.TryGetValue(AmmoVisuals.MagLoaded, out var magloaded) ||
magloaded is true)
{
if (!args.AppearanceData.TryGetValue(AmmoVisuals.AmmoMax, out var capacity))