add fuel costs back to finishing welding (#27030)

* add fuel costs back to welding

* ack

* meh

* eek!
This commit is contained in:
Nemanja
2024-04-19 19:20:30 -04:00
committed by GitHub
parent 299da35c87
commit a47c5561a9
26 changed files with 403 additions and 466 deletions
@@ -1,18 +0,0 @@
using Content.Client.Tools.UI;
using Content.Shared.Tools.Components;
namespace Content.Client.Tools.Components
{
[RegisterComponent, Access(typeof(ToolSystem), typeof(WelderStatusControl))]
public sealed partial class WelderComponent : SharedWelderComponent
{
[ViewVariables(VVAccess.ReadWrite)]
public bool UiUpdateNeeded { get; set; }
[ViewVariables]
public float FuelCapacity { get; set; }
[ViewVariables]
public float Fuel { get; set; }
}
}
-18
View File
@@ -1,10 +1,8 @@
using Content.Client.Items;
using Content.Client.Tools.Components;
using Content.Client.Tools.UI;
using Content.Shared.Item;
using Content.Shared.Tools.Components;
using Robust.Client.GameObjects;
using Robust.Shared.GameStates;
using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
namespace Content.Client.Tools
@@ -15,7 +13,6 @@ namespace Content.Client.Tools
{
base.Initialize();
SubscribeLocalEvent<WelderComponent, ComponentHandleState>(OnWelderHandleState);
Subs.ItemStatus<WelderComponent>(ent => new WelderStatusControl(ent));
Subs.ItemStatus<MultipleToolComponent>(ent => new MultipleToolStatusControl(ent));
}
@@ -42,20 +39,5 @@ namespace Content.Client.Tools
sprite.LayerSetSprite(0, current.Sprite);
}
}
private void OnWelderHandleState(EntityUid uid, WelderComponent welder, ref ComponentHandleState args)
{
if (args.Current is not WelderComponentState state)
return;
welder.FuelCapacity = state.FuelCapacity;
welder.Fuel = state.Fuel;
welder.UiUpdateNeeded = true;
}
protected override bool IsWelder(EntityUid uid)
{
return HasComp<WelderComponent>(uid);
}
}
}
+15 -22
View File
@@ -1,28 +1,29 @@
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Client.Tools.Components;
using Content.Shared.Item;
using Content.Shared.Tools.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Timing;
using ItemToggleComponent = Content.Shared.Item.ItemToggle.Components.ItemToggleComponent;
namespace Content.Client.Tools.UI;
public sealed class WelderStatusControl : Control
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
private readonly WelderComponent _parent;
private readonly ItemToggleComponent? _toggleComponent;
private readonly ToolSystem _tool;
private readonly Entity<WelderComponent> _parent;
private readonly RichTextLabel _label;
public WelderStatusControl(Entity<WelderComponent> parent)
{
IoCManager.InjectDependencies(this);
_parent = parent;
_entMan = IoCManager.Resolve<IEntityManager>();
if (_entMan.TryGetComponent<ItemToggleComponent>(parent, out var itemToggle))
_toggleComponent = itemToggle;
var entMan = IoCManager.Resolve<IEntityManager>();
_tool = entMan.System<ToolSystem>();
_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
AddChild(_label);
@@ -34,28 +35,20 @@ public sealed class WelderStatusControl : Control
{
base.FrameUpdate(args);
if (!_parent.UiUpdateNeeded)
{
return;
}
Update();
}
public void Update()
{
_parent.UiUpdateNeeded = false;
if (!_gameTiming.IsFirstTimePredicted)
return;
var fuelCap = _parent.FuelCapacity;
var fuel = _parent.Fuel;
var lit = false;
if (_toggleComponent != null)
{
lit = _toggleComponent.Activated;
}
var (fuel, fuelCap) = _tool.GetWelderFuelAndCapacity(_parent, _parent);
var lit = _parent.Comp.Enabled;
_label.SetMarkup(Loc.GetString("welder-component-on-examine-detailed-message",
("colorName", fuel < fuelCap / 4f ? "darkorange" : "orange"),
("fuelLeft", Math.Round(fuel, 1)),
("fuelLeft", Math.Round(fuel.Float(), 1)),
("fuelCapacity", fuelCap),
("status", Loc.GetString(lit ? "welder-component-on-examine-welder-lit-message" : "welder-component-on-examine-welder-not-lit-message"))));
}