forked from SpaceStation14-Shenanigans/Monolith
Use automatic component registration.
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@@ -1,15 +1,18 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.Utility;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.Server.GameObjects
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{
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[RegisterComponent]
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[ComponentReference(typeof(ItemComponent))]
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[ComponentReference(typeof(StoreableComponent))]
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public class ClothingComponent : ItemComponent, IUse
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{
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public override string Name => "Clothing";
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