Ilya246
ace02e2ef6
Kill Spdx ( #2749 )
2025-12-06 14:09:59 +03:00
NazrinNya
322f4de0a9
Fuck Reuse ( #2748 )
...
Co-authored-by: NazrinNya <macrohard@macrohard.localhost >
2025-12-06 10:02:50 +00:00
Redrover1760
008968e162
war ( #2098 )
...
Co-authored-by: Redrover1760 <gnarlysheep.personal@gmail.com >
2025-08-27 21:41:36 -04:00
sleepyyapril
c4091d5e41
Give the TSFMC Colonel a Ship Voucher ( #969 )
...
* The colonel gets a little treat.
* chore: automatically update REUSE headers
* chore: automatically update REUSE headers
* shitcode
* chore: automatically update REUSE headers
---------
Co-authored-by: monolith8319 <195513600+monolith8319@users.noreply.github.com >
2025-06-25 18:33:51 -07:00
Ark
1d79c7b43b
Update actions_changelogs_since_last_run.py
2025-06-24 03:53:30 -07:00
sleepyyapril
4855739768
Reuse ( #946 )
...
* setup
* HM
* Update dep5
* Update REUSE.toml
---------
Co-authored-by: Ark <189933909+ark1368@users.noreply.github.com >
2025-06-23 23:41:45 -07:00
sleepyyapril
9b0d2c11c8
Better workflows and scripts ( #944 )
...
* Do the thing
* My silliness sometimes baffles me.
2025-06-23 23:32:43 -07:00
Ark
898580a3c0
DC ( #745 )
2025-06-07 04:42:30 -07:00
Aiden
8d17289d4b
New CDN for Publish ( #191 )
2025-04-20 02:36:44 -04:00
Ark
22b84bf4dd
Update actions_changelogs_since_last_run.py
2025-03-23 17:49:01 -07:00
Ark
3d3ac4ce70
Update publish_multi_request.py
2025-03-22 21:32:49 -07:00
Whatstone
f7615d2bc3
Merge branch 'stable' of https://github.com/space-wizards/space-station-14 into 2025-02-10-february-upstream-merge
2025-02-20 17:10:16 -05:00
Pieter-Jan Briers
360794eb3a
Publishing workflow for Vulture Test server ( #35009 )
...
* Publishing workflow for Vulture Test server
* Remove dep install from workflow
Not necessary since changelogs don't happen
2025-02-09 20:48:10 +01:00
hivehum
f9601e0272
Markings Bundle from Impstation ( #2771 )
...
* markings update
* hey you arent supposed to be in here
* markings support shaders
* added to more species
* fix typo + better comments as per suggestion
* caps, comments
* chimera marking consistency pass
---------
Co-authored-by: Whatstone <whatston3@gmail.com >
2025-01-24 16:39:56 -05:00
Checkraze
7057bf3988
change urls and ids to frontier station ( #2220 )
2024-10-13 21:12:11 -04:00
Dvir
90ec949f61
Add ship tests and extra tests fixups ( #2170 )
...
* Fixup all tests except integration and add the ship one
* GitHub credits
* update-credits repo comment
* Remove my dupe, restore GITHUB_TOKEN
* ATC email consistency
---------
Co-authored-by: Whatstone <whatston3@gmail.com >
2024-10-09 01:01:01 +03:00
Whatstone
d5bae9685a
Merge branch 'master' of https://github.com/new-frontiers-14/frontier-station-14 into sep24-upstream-merge
2024-09-27 10:25:26 -04:00
Whatstone
3109ed1fe7
Move Frontier Changelog to a separate file. ( #2092 )
...
* Frontier changelog to separate file, scripts
* Frontier.yml to 500 logs (manual_changelog.py)
2024-09-27 17:09:55 +03:00
Whatstone
26d81dcbbc
changelog script, yaml fixes
2024-09-24 16:29:05 -04:00
Whatstone
bce3dbe22a
Merge commit 'a7e29f2878a63d62c9c23326e2b8f2dc64d40cc4' of https://github.com/space-wizards/space-station-14 into sep24-upstream-merge
...
(YAML merged, C# left with conflicts)
2024-09-23 19:20:53 -04:00
Pieter-Jan Briers
b55366cf9b
chmod +x publish_multi_request.py ( #32274 )
...
Fuck.
2024-09-18 16:09:25 +02:00
Pieter-Jan Briers
8322b1c2d1
New publish workflow for Robust.Cdn ( #32222 )
...
This uses multiple API requests to directly send the publish to the CDN server, no more GitHub artifacts.
Faster, less moving parts.
Needs Robust.Cdn 2.2.0
2024-09-18 15:28:09 +02:00
Ed
675a9197f2
Easy IconSmooth spriting ( #32210 )
...
* фыр
* Update IconSmoothingTemplate README.txt
2024-09-18 11:41:24 +10:00
Myra
0df531970b
Make the pr link more visible in the changelog bot ( #32047 )
2024-09-12 00:15:06 +02:00
Kara
7a6efeaba4
Properly credit contributors who were truncated by GitHub API ( #31739 )
...
* Properly credit contributors who were truncated by GitHub's 500 email limit
* update list oops forgot my origin was so out of date
* another
2024-09-09 13:31:27 -06:00
Whatstone
fb457c9fcb
Merge commit '9a68cf0b0e67da5f5246ff7be8c35e0f0351015d' of https://github.com/space-wizards/space-station-14 into aug24-upstream-merge
2024-08-19 13:21:17 -04:00
Pieter-Jan Briers
eb3b2ae01a
Update host key for changelog RSS ( #30068 )
2024-07-15 16:32:12 +02:00
Pieter-Jan Briers
85fba9809a
Update changelog RSS configuration ( #30024 )
...
New server
2024-07-14 01:18:12 +02:00
Pieter-Jan Briers
5e800e0ece
New CDN publish workflow ( #30009 )
...
* LET'S SEE IF THIS WORKS
* I forgot the chmod +x
* I forgot the shebang
2024-07-13 19:34:17 +02:00
Whatstone
813b84deca
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into june24-upstream-merge
2024-06-16 20:54:14 -04:00
Pieter-Jan Briers
307a0428c7
Shut up a child throwing a tantrum ( #28538 )
2024-06-03 03:05:18 +02:00
Checkraze
76dbd8dbdc
merge upstream
2024-05-06 20:56:34 -04:00
Ed
2cefd0ee10
Displacement Map Visualizer QoL ( #27392 )
...
* Update Displacement Map Visualizer.lua
* Add files via upload
* Fix background layer being offset
This was caused by not taking the cel's own bounds into account.
Aseprite doesn't make an image layer "full size" if it only covers a
small part of the sprite.
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2024-04-27 16:55:28 +02:00
Pieter-Jan Briers
2f7d0dedbd
Displacement map prototype ( #26709 )
...
Requires https://github.com/space-wizards/RobustToolbox/pull/5023
This uses the new engine features (above) to add a displacement map shader. This allows deforming a sprite based on another sprite.
Primary use case is automatically adapting human clothing sprites to different species, something we want to make species like Vox a reality.
A basic example of wiring this up with Vox has been added. The system is however incredibly simple and **will** need more work by a content developer to select and toggle displacement maps when appropriate. I am leaving that to somebody else. For example right now the displacement map is applied even if a species already has custom-fit sprites for a piece of clothing, such as the grey jumpsuit for Vox.
Basic Aseprite plugins to help with authoring displacement maps have also been made.
2024-04-27 16:03:58 +10:00
Wiebe Geertsma
0462fd9de6
EOL conversion
2024-04-14 13:50:10 +02:00
Wiebe Geertsma
c50cc8e197
Try fix newline
2024-04-09 23:26:08 +02:00
GreaseMonk
7400c5995f
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into march-2024-upstream-merge
...
# Conflicts:
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Medical/CrewMonitoring/CrewMonitoringNavMapControl.cs
# Content.Client/Paper/UI/PaperWindow.xaml.cs
# Content.Client/Shuttles/UI/RadarControl.cs
# Content.Client/Shuttles/UI/ShuttleConsoleWindow.xaml
# Content.Client/Shuttles/UI/ShuttleConsoleWindow.xaml.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml
# Content.Server/Access/Systems/IdCardConsoleSystem.cs
# Content.Server/Atmos/EntitySystems/AtmosphereSystem.Commands.cs
# Content.Server/Bed/Sleep/SleepingSystem.cs
# Content.Server/Body/Components/RespiratorComponent.cs
# Content.Server/Body/Systems/BodySystem.cs
# Content.Server/Cargo/Systems/CargoSystem.Orders.cs
# Content.Server/Cargo/Systems/CargoSystem.Shuttle.cs
# Content.Server/Chemistry/EntitySystems/SolutionTransferSystem.cs
# Content.Server/Explosion/EntitySystems/ExplosionSystem.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/GameTicking/GameTicker.Player.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Kitchen/Components/ReagentGrinderComponent.cs
# Content.Server/Labels/Label/LabelSystem.cs
# Content.Server/Materials/MaterialReclaimerSystem.cs
# Content.Server/Medical/BiomassReclaimer/BiomassReclaimerSystem.cs
# Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs
# Content.Server/Medical/SuitSensors/SuitSensorSystem.cs
# Content.Server/Research/Systems/ResearchSystem.Client.cs
# Content.Server/Resist/EscapeInventorySystem.cs
# Content.Server/Salvage/SalvageSystem.ExpeditionConsole.cs
# Content.Server/Salvage/SalvageSystem.Expeditions.cs
# Content.Server/Salvage/SalvageSystem.Runner.cs
# Content.Server/Salvage/SpawnSalvageMissionJob.cs
# Content.Server/Shuttles/Components/ShuttleConsoleComponent.cs
# Content.Server/Shuttles/Systems/RadarConsoleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
# Content.Server/Species/Systems/NymphSystem.cs
# Content.Server/StationEvents/Components/GasLeakRuleComponent.cs
# Content.Server/VendingMachines/VendingMachineSystem.cs
# Content.Server/VoiceMask/VoiceMaskerComponent.cs
# Content.Shared.Database/LogType.cs
# Content.Shared/Access/Components/IdCardConsoleComponent.cs
# Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
# Content.Shared/Doors/Systems/SharedDoorSystem.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/Players/ContentPlayerData.cs
# Content.Shared/Procedural/Dungeon.cs
# Content.Shared/RCD/Components/RCDAmmoComponent.cs
# Content.Shared/RCD/Components/RCDComponent.cs
# Content.Shared/RCD/Systems/RCDSystem.cs
# Content.Shared/Salvage/Expeditions/SalvageExpeditions.cs
# Content.Shared/Shuttles/BUIStates/NavInterfaceState.cs
# Content.Shared/Species/Systems/ReformSystem.cs
# Resources/Changelog/Changelog.yml
# Resources/Locale/en-US/implant/implant.ftl
# Resources/Locale/en-US/materials/materials.ftl
# Resources/Locale/en-US/paper/paper-component.ftl
# Resources/Locale/en-US/shuttles/console.ftl
# Resources/Maps/Dungeon/lava_brig.yml
# Resources/Maps/Shuttles/infiltrator.yml
# Resources/Prototypes/Atmospherics/gases.yml
# Resources/Prototypes/Body/Organs/reptilian.yml
# Resources/Prototypes/Catalog/Cargo/cargo_armory.yml
# Resources/Prototypes/Catalog/Cargo/cargo_atmospherics.yml
# Resources/Prototypes/Catalog/Cargo/cargo_botany.yml
# Resources/Prototypes/Catalog/Cargo/cargo_cargo.yml
# Resources/Prototypes/Catalog/Cargo/cargo_circuitboards.yml
# Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml
# Resources/Prototypes/Catalog/Cargo/cargo_engineering.yml
# Resources/Prototypes/Catalog/Cargo/cargo_engines.yml
# Resources/Prototypes/Catalog/Cargo/cargo_food.yml
# Resources/Prototypes/Catalog/Cargo/cargo_fun.yml
# Resources/Prototypes/Catalog/Cargo/cargo_livestock.yml
# Resources/Prototypes/Catalog/Cargo/cargo_materials.yml
# Resources/Prototypes/Catalog/Cargo/cargo_medical.yml
# Resources/Prototypes/Catalog/Cargo/cargo_science.yml
# Resources/Prototypes/Catalog/Cargo/cargo_security.yml
# Resources/Prototypes/Catalog/Cargo/cargo_service.yml
# Resources/Prototypes/Catalog/Cargo/cargo_shuttle.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Crates/botany.yml
# Resources/Prototypes/Catalog/Fills/Crates/engines.yml
# Resources/Prototypes/Catalog/Fills/Crates/fun.yml
# Resources/Prototypes/Catalog/Fills/Crates/service.yml
# Resources/Prototypes/Catalog/Fills/Crates/vending.yml
# Resources/Prototypes/Catalog/Fills/Lockers/cargo.yml
# Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/centdrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Clothing/Masks/specific.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Clothing/Neck/medals.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml
# Resources/Prototypes/Entities/Mobs/Species/reptilian.yml
# Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/bowl.yml
# Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
# Resources/Prototypes/Entities/Objects/Consumable/Food/soup.yml
# Resources/Prototypes/Entities/Objects/Consumable/Smokeables/Cigarettes/packs.yml
# Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml
# Resources/Prototypes/Entities/Objects/Devices/pda.yml
# Resources/Prototypes/Entities/Objects/Specific/Cargo/cargo_pallet.yml
# Resources/Prototypes/Entities/Objects/Specific/Research/rped.yml
# Resources/Prototypes/Entities/Objects/Tools/tools.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/flare_gun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml
# Resources/Prototypes/Entities/Structures/Dispensers/chem.yml
# Resources/Prototypes/Entities/Structures/Machines/Computers/arcades.yml
# Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Machines/recycler.yml
# Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
# Resources/Prototypes/Entities/Structures/Storage/Canisters/gas_canisters.yml
# Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
# Resources/Prototypes/Entities/Structures/Windows/plastitanium.yml
# Resources/Prototypes/Entities/Structures/Windows/window.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/Procedural/Magnet/asteroid.yml
# Resources/Prototypes/Procedural/salvage_loot.yml
# Resources/Prototypes/Procedural/salvage_mods.yml
# Resources/Prototypes/Recipes/Lathes/electronics.yml
# Resources/Prototypes/Research/experimental.yml
# Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/XenoArch/Effects/utility_effects.yml
# Resources/Prototypes/tags.yml
# Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json
# Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Objects/Fun/toys.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png
# Resources/Textures/Objects/Tools/handheld_mass_scanner.rsi/meta.json
# Resources/Textures/Structures/Windows/plastitanium_window.rsi/full.png
# Resources/Textures/Structures/Windows/plastitanium_window.rsi/meta.json
# Resources/migration.yml
2024-04-09 17:44:52 +02:00
Pieter-Jan Briers
89db4409a4
Remove CRLF, enforce with workflow ( #26401 )
...
* Check for CRLF in actions workflow
Make emisse weep
* Copy paste bottom text
* I would like to thank StackOverflow for this spite PR.
* Mention file name in message because the workflow tab doesn't display it.
* dos2unix everything
2024-03-24 22:06:17 +01:00
checkraze
cb9886a198
Merge remote-tracking branch 'upstream/master' into feb-2024-upstream-merge
...
# Conflicts:
# Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml
# Content.Client/Ghost/GhostSystem.cs
# Content.Client/StationRecords/GeneralStationRecordConsoleBoundUserInterface.cs
# Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml
# Content.Client/VendingMachines/UI/VendingMachineMenu.xaml
# Content.Client/VendingMachines/UI/VendingMachineMenu.xaml.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Cargo/Systems/CargoSystem.Orders.cs
# Content.Server/Cargo/Systems/CargoSystem.Shuttle.cs
# Content.Server/Cargo/Systems/CargoSystem.Telepad.cs
# Content.Server/Database/ServerDbBase.cs
# Content.Server/Doors/Systems/DoorBoltSystem.cs
# Content.Server/Doors/Systems/DoorSystem.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/Hands/Systems/HandsSystem.cs
# Content.Server/Interaction/InteractionPopupSystem.cs
# Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
# Content.Server/Power/Generator/PortableGeneratorSystem.cs
# Content.Server/Procedural/DungeonJob.NoiseDunGen.cs
# Content.Server/Procedural/DungeonJob.cs
# Content.Server/Procedural/DungeonSystem.Rooms.cs
# Content.Server/Puppet/VentriloquistPuppetSystem.cs
# Content.Server/Radio/EntitySystems/RadioSystem.cs
# Content.Server/Resist/EscapeInventorySystem.cs
# Content.Server/Salvage/SalvageSystem.Expeditions.cs
# Content.Server/Shuttles/Components/ThrusterComponent.cs
# Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
# Content.Server/Silicons/Borgs/BorgSystem.cs
# Content.Server/StationEvents/Events/VentClogRule.cs
# Content.Server/StationRecords/Systems/GeneralStationRecordConsoleSystem.cs
# Content.Server/VoiceMask/VoiceMaskComponent.cs
# Content.Shared.Database/LogType.cs
# Content.Shared/Access/Components/AccessReaderComponent.cs
# Content.Shared/Access/Systems/AccessReaderSystem.cs
# Content.Shared/CCVar/CCVars.cs
# Content.Shared/Emag/Systems/EmagSystem.cs
# Content.Shared/Lock/LockComponent.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/Maps/ContentTileDefinition.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/StationRecords/GeneralRecordsUi.cs
# Content.Shared/StationRecords/GeneralStationRecordsFilter.cs
# Content.Shared/Storage/Components/MagnetPickupComponent.cs
# Content.Shared/Storage/EntitySystems/MagnetPickupSystem.cs
# README.md
# Resources/Changelog/Changelog.yml
# Resources/Locale/en-US/accent/accents.ftl
# Resources/Locale/en-US/job/department-desc.ftl
# Resources/Locale/en-US/job/job-description.ftl
# Resources/Locale/en-US/job/job-names.ftl
# Resources/Locale/en-US/prototypes/access/accesses.ftl
# Resources/Locale/en-US/prototypes/catalog/cargo/cargo-vending.ftl
# Resources/Locale/en-US/prototypes/catalog/fills/crates/livestock-crates.ftl
# Resources/Locale/en-US/prototypes/catalog/fills/crates/vending-crates.ftl
# Resources/Locale/en-US/reagents/meta/physical-desc.ftl
# Resources/Maps/Dungeon/experiment.yml
# Resources/Maps/Dungeon/lava_brig.yml
# Resources/Prototypes/Access/command.yml
# Resources/Prototypes/Access/security.yml
# Resources/Prototypes/Body/Organs/moth.yml
# Resources/Prototypes/Body/Organs/reptilian.yml
# Resources/Prototypes/Catalog/Cargo/cargo_engineering.yml
# Resources/Prototypes/Catalog/Cargo/cargo_engines.yml
# Resources/Prototypes/Catalog/Cargo/cargo_fun.yml
# Resources/Prototypes/Catalog/Cargo/cargo_service.yml
# Resources/Prototypes/Catalog/Cargo/cargo_shuttle.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Crates/emergency.yml
# Resources/Prototypes/Catalog/Fills/Crates/engineering.yml
# Resources/Prototypes/Catalog/Fills/Crates/food.yml
# Resources/Prototypes/Catalog/Fills/Crates/service.yml
# Resources/Prototypes/Catalog/Fills/Crates/vending.yml
# Resources/Prototypes/Catalog/Fills/Items/gas_tanks.yml
# Resources/Prototypes/Catalog/Fills/Lockers/cargo.yml
# Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/medical.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/chefvend.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/chemvend.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
# Resources/Prototypes/Entities/Clothing/Head/bandanas.yml
# Resources/Prototypes/Entities/Markers/Spawners/vehicles.yml
# Resources/Prototypes/Entities/Mobs/NPCs/xeno.yml
# Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
# Resources/Prototypes/Entities/Mobs/Species/diona.yml
# Resources/Prototypes/Entities/Mobs/Species/dwarf.yml
# Resources/Prototypes/Entities/Mobs/Species/human.yml
# Resources/Prototypes/Entities/Mobs/Species/moth.yml
# Resources/Prototypes/Entities/Mobs/Species/reptilian.yml
# Resources/Prototypes/Entities/Mobs/Species/slime.yml
# Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/pie.yml
# Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml
# Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml
# Resources/Prototypes/Entities/Objects/Devices/encryption_keys.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Materials/materials.yml
# Resources/Prototypes/Entities/Objects/Misc/broken_bottle.yml
# Resources/Prototypes/Entities/Objects/Misc/fluff_lights.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Entities/Objects/Misc/space_cash.yml
# Resources/Prototypes/Entities/Objects/Power/antimatter_part.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
# Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml
# Resources/Prototypes/Entities/Objects/Tools/emag.yml
# Resources/Prototypes/Entities/Objects/Tools/flare.yml
# Resources/Prototypes/Entities/Objects/Tools/gps.yml
# Resources/Prototypes/Entities/Objects/Tools/inflatable_wall.yml
# Resources/Prototypes/Entities/Objects/Tools/spray_painter.yml
# Resources/Prototypes/Entities/Objects/Tools/tools.yml
# Resources/Prototypes/Entities/Objects/Vehicles/buckleable.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/caseless_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml
# Resources/Prototypes/Entities/Structures/Machines/Computers/arcades.yml
# Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Power/Generation/portable_generator.yml
# Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/Procedural/Magnet/asteroid.yml
# Resources/Prototypes/Procedural/salvage_loot.yml
# Resources/Prototypes/Procedural/salvage_rewards.yml
# Resources/Prototypes/Recipes/Lathes/electronics.yml
# Resources/Prototypes/Research/arsenal.yml
# Resources/Prototypes/Research/civilianservices.yml
# Resources/Prototypes/Roles/Jobs/Civilian/detective.yml
# Resources/Prototypes/Roles/Jobs/Fun/misc_startinggear.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/SoundCollections/lobby.yml
# Resources/Prototypes/Tiles/floors.yml
# Resources/Prototypes/Tiles/planet.yml
# Resources/Prototypes/Traits/disabilities.yml
# Resources/Prototypes/XenoArch/Effects/normal_effects.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/ServerInfo/Guidebook/Science/MachineUpgrading.xml
# Resources/Textures/Objects/Devices/nuke.rsi/meta.json
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png
# Resources/Textures/Objects/Tanks/yellow.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi/emp.png
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/shuttleblue.png
# Resources/Textures/Tiles/shuttleorange.png
# Resources/Textures/Tiles/shuttlepurple.png
# Resources/Textures/Tiles/shuttlered.png
# Resources/Textures/Tiles/shuttlewhite.png
# Resources/migration.yml
# RobustToolbox
2024-02-26 14:02:38 -05:00
Pieter-Jan Briers
dd128cf79b
Revert "Allow configuring gen_build_info.py through environment variables" ( #25201 )
...
Revert "Allow configuring gen_build_info.py through environment variables (#2…"
This reverts commit 163e6d2f89 .
2024-02-14 01:20:30 +01:00
Alex Nordlund
163e6d2f89
Allow configuring gen_build_info.py through environment variables ( #25162 )
...
This makes the life of forks slightly easier by letting you pass an
environment variable instead of having to maintain this file yourself.
2024-02-12 15:19:28 -07:00
metalgearsloth
14a4b5a171
Revert "Comment out discord CL" ( #24737 )
...
Revert "Comment out discord CL (#24734 )"
This reverts commit 117399d914 .
2024-01-30 23:46:50 +11:00
metalgearsloth
117399d914
Comment out discord CL ( #24734 )
...
Until publish runs work.
2024-01-30 23:35:08 +11:00
Pieter-Jan Briers
c26687620b
Fix changelog RSS (?) ( #24733 )
2024-01-30 13:16:31 +01:00
metalgearsloth
cd4d090f4b
Implement text splitting for discord CL ( #24731 )
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* Implement text splitting for discord CL
Should bandaid it enough for now.
* More docs
* Minor fix
* Also this field
* you
2024-01-30 22:53:33 +11:00
metalgearsloth
00c5538c6b
Split changelog entries for discord ( #23832 )
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* Split changelog entries for discord
Not sure where best to split it, by entry in group or by author.
* Formatting
2024-01-30 22:14:00 +11:00
Pieter-Jan Briers
8302240672
Make changelog script able to manage admin changelogs ( #24033 )
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* Make changelog script able to manage admin changelogs
* I forgot to remove the comment
* Yeah that should probably just be an exclusion instead.
2024-01-14 01:16:37 +01:00
checkraze
6469ebd1cc
January 2024 upstream merge
2024-01-09 22:23:46 -05:00
metalgearsloth
18696d5c1b
Minor discord cl fix ( #23833 )
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This means it won't send a dummy post if no changelog entries are found. The old one just sent it and didn't check if it worked.
2024-01-10 12:53:49 +11:00
Vasilis
e0683f51d3
Remove the old python server/client packeging scripts ( #23739 )
...
L
2024-01-10 12:49:39 +11:00