Commit Graph

516 Commits

Author SHA1 Message Date
clusterfack 1452502fbf Interaction Entity System (#26)
* Interaction Entity System

* ye

* Update submodule

* Requires engine update to function, but doesn't use shitcode

* Fix conflicts

* Fix conflicts but for real

* Update submodule
2018-02-05 12:57:26 -07:00
clusterfack 1f22f8ab6a Power System (Complete) (#25)
* Power Commit 1

* Commit 2

* Powernet Part2, All components essentially complete

* Commit 4

* Commit 5

* Commit 6

Creates prototypes

* Finishes powernet code alpha

Adds prototypes and logic for powernet updating and regeneration

* Adds onremove functionality to all components

Without these bits of logic nothing makes any sense!

* And this

* Fixes a lot of bugs

* Fix powernet thinking devices are duplicates

* Fix bug and add comments

* woop woop thats the sound of the police
2018-02-03 21:35:42 -07:00
Acruid 988b2b2bc5 EntityUid Type (#23)
* Wraps Entity Uids in their own type.

* Update submodule I think.
2018-01-20 23:46:31 +01:00
clusterfack 5ee56a4cd3 Updates submodule (#22)
* Updates submodule

Fix connect not entering server (with correct toml config) and compile error, updates submodule
Server still has an issue with toml file pointing towards sandbox instead of content and roundstart object initializations

* Updates more stuff

Needs my most recent PR on ss14 to function

* Submodule updated for real this time
2018-01-18 20:00:35 +01:00
Pieter-Jan Briers 7f196fc415 Doors! (#12)
* Doors WiP

* Kinda seem to work now?

* Finished

* Oh yeah maybe enable that.

* It works except it doesn't

* Undo formatting changes

* BuildChecker too
2017-10-22 23:48:01 +02:00
Pieter-Jan Briers 6f89d0672d Urist's damage and health thing. (#10)
* Add prototype for temperature testing entity.

* Add Damageable, Destructible, Temperature. Add a prototype based on those.

* Works and cleaned up.

* Nerf
2017-10-07 15:15:29 +02:00
Pieter-Jan Briers 7597cd9172 Interactable component system. (#9)
* InteractableComponent v1. Broken edition

* It works!
2017-10-06 21:05:21 +02:00
PJB3005 26e9c37be1 Functional GUI! 2017-09-30 16:56:19 +02:00
PJB3005 c7de994183 Item pickup seems to work, crash due to netcode. 2017-09-30 12:17:45 +02:00
PJB3005 b0b220f085 Hand switching works! 2017-09-29 18:38:27 +02:00
PJB3005 f40cffa746 Fix init ordering issue with hands. 2017-09-26 23:10:10 +02:00
PJB3005 4f2d059de4 Simple network replication for hands, untested. 2017-09-26 21:27:48 +02:00
PJB3005 3e0bcddd4d Done I hope. Needs testing and type checker updates.
waiting on https://github.com/space-wizards/space-station-14/pull/422
2017-09-25 20:52:39 +02:00
PJB3005 73ae408e20 More inventory work. APIs implemented.
Still need to do prototype loading and test cases.
2017-09-24 23:19:47 +02:00
Pieter-Jan Briers 66483bdd72 Can* API functions by Yota's request. 2017-09-24 22:24:54 +02:00
PJB3005 f6e265bccb Inventories WiP 2017-09-24 21:09:26 +02:00