Commit Graph

59 Commits

Author SHA1 Message Date
Pieter-Jan Briers 94917a63a6 Fix compiler warnings 2020-05-28 17:44:51 +02:00
FL-OZ 4c20a504a5 Add basic PDA/Syndicate Uplink. (#942)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-05-28 13:22:47 +02:00
Pieter-Jan Briers 195c16d800 Wire hacking is now fancy.
1. new UI
2. wires are correctly randomized.
3. wires layouts
are shared across machines in the same round.
2020-05-27 15:24:07 +02:00
Pieter-Jan Briers 65d46899c0 Switch to saltern.
It's not done yet.
2020-05-24 01:50:56 +02:00
Víctor Aguilera Puerto 5d7514674e Suspicion on the Space Station gamemode (#849) 2020-05-03 11:25:39 +02:00
Pieter-Jan Briers c4f147bab4 Store original character name in mind. 2020-04-18 00:38:19 +02:00
zumorica 01e8e4784b Joining round as observer greys out return to body button 2020-04-17 19:16:42 +02:00
zumorica 73d754e2d2 Observers now get correct name on observe from lobby 2020-04-17 18:51:51 +02:00
Pieter-Jan Briers 478fd35502 Merge pull request #802 from FL-OZ/round_end_screen 2020-04-16 22:33:38 +02:00
Pieter-Jan Briers a1c9ea8bbd GameTicker watchdog update integration. 2020-04-16 21:24:43 +02:00
scuffedjays 43b27e93bc Fix the duration timing again. 2020-04-16 13:07:58 -05:00
scuffedjays 7ae8f8429d Fixed calculation of round duration 2020-04-15 17:46:53 -05:00
FL-OZ e5847910c7 Merge branch 'master' into round_end_screen 2020-04-15 14:00:56 -05:00
scuffedjays 1605a50098 Changed duration to use TimeSpan.
Using actual round realtime span to determine round length.
2020-04-14 23:26:37 -05:00
Pieter-Jan Briers dc9f8d551b Merge pull request #805 from Zumorica/2020-04-09-comms-console-roundend
Adds working communications console that ends the round
2020-04-10 17:02:49 +02:00
scuffedjays 3ce50879b7 New struct for basic round end info per player. 2020-04-10 01:37:14 -05:00
zumorica 64eafde0c3 Adds working communications console that ends the round 2020-04-09 00:28:56 +02:00
scuffedjays 02f9c5259c Add foundation for Round End Summary Screen.
Adjust GamePreset class, added title alongside description.
2020-04-08 06:07:54 -05:00
zumorica 7f19381bec Ghost command, some other stuff 2020-03-03 20:37:26 +01:00
Pieter-Jan Briers 58ab7631c2 Give every job their fancy ID types. 2020-02-24 16:58:25 +01:00
Acruid ee6eec9c40 SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
2020-02-19 17:08:59 -08:00
Acruid e719745b10 Removed the Sender object from events. If you needed this field, add it to the event class. 2020-02-19 14:39:00 -08:00
Pieter-Jan Briers 913b4d97a1 Allow more lobby parameters to be configured. 2020-02-08 21:23:37 +01:00
ike709 dea2be8321 Fixes "joingame" command allowing players to join before round s… (#595) 2020-02-06 16:15:39 +01:00
Acruid a86363a6d2 API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Víctor Aguilera Puerto 09a27df6db Makes players spawn on job spawn markers on roundstart (#543)
* Adds job type to spawn points, makes players spawn on job spawn markers on roundstart

* Update Content.Server/GameObjects/Components/Markers/SpawnPointComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-01-23 17:31:47 +01:00
Pieter-Jan Briers 73693b88f6 Don't accidentally commit your testing cvar change. 2020-01-20 18:48:54 +01:00
Pieter-Jan Briers 425b85d5a7 Fix spawning of non-clothing items via starting gear. 2020-01-20 10:30:07 +01:00
Pieter-Jan Briers 75aa9541e0 Equip clothing to preview dummies in the lobby. 2020-01-20 10:30:06 +01:00
Acruid 7c562af0aa Nullspace map entity is created every time the client joins the server. This fixes #520. 2020-01-20 00:36:34 -08:00
Pieter-Jan Briers aaf0b7a645 Game ticker now has a job assignment system. 2020-01-19 19:08:35 +01:00
DamianX a4e369e629 added Character Setup (#511)
* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
2020-01-18 01:54:13 +01:00
DamianX f19795edaf Added preferences backend (#465)
* Added preferences backend

* Gender -> Sex

* ClientPreferencesManager properties

* Username validation

* Fixed client init

* WIP db

* Actually working sqlite db

* Dropped shitty sqlite libraries, dropped DbUp, added MigrationManager

* Added profile deletion, test

* Docs, sanity, tests, cleanup

* Cleaned up profile and appearance, fixed running on .net core

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2019-12-22 13:47:34 +01:00
Acruid 1fe09c580c Entities now require a location when being spawned. 2019-12-16 21:44:24 -08:00
Acruid 9c9984a40a EventBus Refactor (#490)
* API changes for the new EventBus.

* Update Engine Module.
2019-12-08 19:52:29 -08:00
Acruid d549c44f95 Shared IMap/Map class removal (#467)
* Fully removed the Map and IMap class.

* Submodule update to sibling engine commit.
2019-11-26 23:16:36 +01:00
ZelteHonor 447db2e458 Basis for the job system (#434)
* Add basic yaml Jobs file

* Add Job Prototype

* Rename Jobs to Job

* Remove BaseJob

* Add the Job class child of Role

* Add code for spawning as an assistant. Not actually working, the job prototype can't be found.

* Fix role instead of job left in yaml

* Add starting gear support for job and the starting gear for assistant as an exemple

* Link job with starting gear in yaml

* Better naming and some error handling

* Tweak error handling
2019-11-17 17:18:39 +01:00
ZelteHonor b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00
metalgearsloth 63611cef80 Port Discordia shoes (#422)
Where no icon was found used the equipped sprites
Also updated the vending machine prototypes but more items will need adding in the future.
2019-11-09 12:09:42 +01:00
Pieter-Jan Briers 19379decd5 Fancy up the lobby GUI. 2019-10-18 14:28:39 +02:00
Pieter-Jan Briers 6f704f0320 Move gameticker commands to another file. 2019-10-18 14:25:55 +02:00
Pieter-Jan Briers a2d8fc1ef9 Sandbox panel 2019-10-02 21:47:32 +02:00
Acruid ea58ebed50 If the player mob does not have an InventoryComponent, don't spawn the default inventory items. Previously the items were blindly spawned in, and if they were not able to be equipped to the player, ended up at the map origin. 2019-09-09 10:52:45 -07:00
DamianX 4dcbf28714 IoC'd random (#302)
* Implemented RobustRandom

* update submodule

* update submodule

* Fix benchmark
2019-08-17 12:09:09 -07:00
Pieter-Jan Briers 8cb3b9b2e6 Make respawn command work without argument. 2019-07-19 12:40:03 +02:00
Pieter-Jan Briers 22c5b6eb31 Better join chat messages. 2019-07-19 01:21:09 +02:00
Pieter-Jan Briers 558f6ab8a5 Removal of TrySpawn* methods, update submodule. 2019-07-07 22:24:44 +02:00
Pieter-Jan Briers 792b219b04 Prevent server crashing without gamepreset override. 2019-05-16 14:09:11 +02:00
Pieter-Jan Briers a903ffb105 Allow admins to change round preset. 2019-05-15 15:49:02 +02:00
Pieter-Jan Briers 29304a7714 Handle existing players on restartround correctly. 2019-05-08 16:42:36 +02:00