forked from SpaceStation14-Shenanigans/Monolith
628 lines
26 KiB
C#
628 lines
26 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Construction; // Frontier
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Lathe.Components;
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using Content.Server.Materials;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Stack;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.UserInterface;
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using Content.Shared.Database;
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using Content.Shared.DeviceLinking.Events; // Mono
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using Content.Server.DeviceLinking.Systems; // Mono
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Examine;
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using Content.Shared.Lathe;
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using Content.Shared.Lathe.Prototypes;
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using Content.Shared.Materials;
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using Content.Shared.Power;
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using Content.Shared.ReagentSpeed;
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using Content.Shared.Research.Components;
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using Content.Shared.Research.Prototypes;
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using JetBrains.Annotations;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Content.Shared.Cargo.Components; // Frontier
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using Content.Server._NF.Contraband.Systems; // Frontier
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using Robust.Shared.Containers; // Frontier
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namespace Content.Server.Lathe
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{
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[UsedImplicitly]
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public sealed class LatheSystem : SharedLatheSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly EmagSystem _emag = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSys = default!;
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[Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PuddleSystem _puddle = default!;
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[Dependency] private readonly ReagentSpeedSystem _reagentSpeed = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solution = default!;
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[Dependency] private readonly StackSystem _stack = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly DeviceLinkSystem _deviceLink = default!; // Mono
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/// <summary>
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/// Per-tick cache
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/// </summary>
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private readonly List<GasMixture> _environments = new();
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private readonly HashSet<ProtoId<LatheRecipePrototype>> _availableRecipes = new();
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// Mono - re-check whether we can continue production if current recipe is frozen
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private TimeSpan _checkAccumulator = TimeSpan.FromSeconds(0);
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private TimeSpan _checkSpacing = TimeSpan.FromSeconds(1);
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LatheComponent, GetMaterialWhitelistEvent>(OnGetWhitelist);
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SubscribeLocalEvent<LatheComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<LatheComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<LatheComponent, TechnologyDatabaseModifiedEvent>(OnDatabaseModified);
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SubscribeLocalEvent<LatheComponent, ResearchRegistrationChangedEvent>(OnResearchRegistrationChanged);
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SubscribeLocalEvent<LatheComponent, LatheQueueRecipeMessage>(OnLatheQueueRecipeMessage);
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SubscribeLocalEvent<LatheComponent, LatheSyncRequestMessage>(OnLatheSyncRequestMessage);
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// Mono
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SubscribeLocalEvent<LatheComponent, LatheSetLoopingMessage>(OnLatheSetLoopingMessage);
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SubscribeLocalEvent<LatheComponent, LatheSetSkipMessage>(OnLatheSetSkipMessage);
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SubscribeLocalEvent<LatheComponent, LatheRecipeCancelMessage>(OnLatheRecipeCancelMessage);
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SubscribeLocalEvent<LatheComponent, BeforeActivatableUIOpenEvent>((u, c, _) => UpdateUserInterfaceState(u, c));
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SubscribeLocalEvent<LatheComponent, MaterialAmountChangedEvent>(OnMaterialAmountChanged);
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SubscribeLocalEvent<TechnologyDatabaseComponent, LatheGetRecipesEvent>(OnGetRecipes);
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SubscribeLocalEvent<EmagLatheRecipesComponent, LatheGetRecipesEvent>(GetEmagLatheRecipes);
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//Frontier: upgradeable parts
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SubscribeLocalEvent<LatheComponent, RefreshPartsEvent>(OnPartsRefresh);
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SubscribeLocalEvent<LatheComponent, UpgradeExamineEvent>(OnUpgradeExamine);
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// Mono
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SubscribeLocalEvent<LatheComponent, SignalReceivedEvent>(OnSignalReceived);
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SubscribeLocalEvent<LatheHeatProducingComponent, ExaminedEvent>(OnHeatExamine);
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}
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public override void Update(float frameTime)
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{
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// Mono
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_checkAccumulator += TimeSpan.FromSeconds(frameTime);
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if (_checkAccumulator > _checkSpacing)
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{
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_checkAccumulator -= _checkSpacing;
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var rebootQuery = EntityQueryEnumerator<LatheComponent>();
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while (rebootQuery.MoveNext(out var uid, out var comp))
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{
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// try see if we can reboot if we aren't producing
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if (HasComp<LatheProducingComponent>(uid))
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continue;
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TryStartProducing(uid, comp);
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}
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}
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var query = EntityQueryEnumerator<LatheProducingComponent, LatheComponent>();
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while (query.MoveNext(out var uid, out var comp, out var lathe))
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{
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if (lathe.CurrentRecipe == null)
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continue;
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if (_timing.CurTime - comp.StartTime >= comp.ProductionLength)
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FinishProducing(uid, lathe);
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}
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// Mono - now checks all and not only producing lathes in order to check air temperature
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var heatQuery = EntityQueryEnumerator<LatheHeatProducingComponent, LatheComponent, TransformComponent>();
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while (heatQuery.MoveNext(out var uid, out var heatComp, out var latheComp, out var xform))
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{
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heatComp.UpdateAccumulator += TimeSpan.FromSeconds(frameTime);
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if (heatComp.UpdateAccumulator < heatComp.UpdateSpacing)
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continue;
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heatComp.UpdateAccumulator -= heatComp.UpdateSpacing;
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var position = _transform.GetGridTilePositionOrDefault((uid, xform));
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_environments.Clear();
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if (_atmosphere.GetTileMixture(xform.GridUid, xform.MapUid, position, true) is { } tileMix)
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_environments.Add(tileMix);
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if (xform.GridUid != null)
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{
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var enumerator = _atmosphere.GetAdjacentTileMixtures(xform.GridUid.Value, position, false, true);
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while (enumerator.MoveNext(out var mix))
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{
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_environments.Add(mix);
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}
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}
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if (_environments.Count == 0)
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continue;
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var avgTemp = 0f;
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var totalHeatCap = 0f;
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foreach (var env in _environments)
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{
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avgTemp += env.Temperature;;
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totalHeatCap += _atmosphere.GetHeatCapacity(env, true);
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}
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avgTemp /= _environments.Count;
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var wasHot = heatComp.IsHot;
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heatComp.IsHot = heatComp.TemperatureCap != null && avgTemp + heatComp.EnergyPerSecond / totalHeatCap > heatComp.TemperatureCap;
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if (heatComp.IsHot)
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continue;
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else if (wasHot && !latheComp.Paused)
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TryStartProducing(uid, latheComp);
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if (!HasComp<LatheProducingComponent>(uid))
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continue;
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var heatPerTile = heatComp.EnergyPerSecond / _environments.Count;
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foreach (var env in _environments)
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{
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_atmosphere.AddHeat(env, heatPerTile);
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}
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}
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}
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private void OnGetWhitelist(EntityUid uid, LatheComponent component, ref GetMaterialWhitelistEvent args)
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{
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if (args.Storage != uid)
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return;
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var materialWhitelist = new HashSet<ProtoId<MaterialPrototype>>();
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var recipes = GetAvailableRecipes(uid, component, true);
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foreach (var id in recipes)
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{
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if (!_proto.TryIndex(id, out var proto))
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continue;
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foreach (var (mat, _) in proto.Materials)
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materialWhitelist.Add(mat);
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// Mono
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foreach (var (mat, _) in proto.MaterialResult)
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materialWhitelist.Add(mat);
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}
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var combined = args.Whitelist.Union(materialWhitelist).ToList();
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args.Whitelist = combined;
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}
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[PublicAPI]
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public bool TryGetAvailableRecipes(EntityUid uid, [NotNullWhen(true)] out List<ProtoId<LatheRecipePrototype>>? recipes, [NotNullWhen(true)] LatheComponent? component = null, bool getUnavailable = false)
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{
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recipes = null;
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if (!Resolve(uid, ref component))
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return false;
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recipes = GetAvailableRecipes(uid, component, getUnavailable);
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return true;
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}
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public List<ProtoId<LatheRecipePrototype>> GetAvailableRecipes(EntityUid uid, LatheComponent component, bool getUnavailable = false)
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{
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_availableRecipes.Clear();
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AddRecipesFromPacks(_availableRecipes, component.StaticPacks);
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var ev = new LatheGetRecipesEvent(uid, getUnavailable)
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{
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Recipes = _availableRecipes
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};
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RaiseLocalEvent(uid, ev);
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return ev.Recipes.ToList();
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}
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public bool TryAddToQueue(EntityUid uid, LatheRecipePrototype recipe, int quantity, LatheComponent? component = null, // Frontier: add quantity
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bool canDebt = false) // Mono
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{
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if (!Resolve(uid, ref component))
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return false;
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// Frontier: argument check
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if (quantity <= 0)
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return false;
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// Frontier: argument check
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// Mono - debt
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if (!canDebt && !CanProduceEnd((uid, component), recipe, quantity)) // Frontier: 1<quantity
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return false;
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// Frontier: queue up a batch
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if (component.Queue.Count > 0 && component.Queue[^1].Recipe.ID == recipe.ID)
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component.Queue[^1].ItemsRequested += quantity;
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else
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component.Queue.Add(new LatheRecipeBatch(recipe, 0, quantity));
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// End Frontier
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// component.Queue.Add(recipe); // Frontier
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return true;
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}
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public bool TryStartProducing(EntityUid uid, LatheComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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// Mono - pause
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if (component.Paused
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|| component.CurrentRecipe != null
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|| component.Queue.Count <= 0
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|| !this.IsPowered(uid, EntityManager)
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|| TryComp<LatheHeatProducingComponent>(uid, out var heat) && heat.IsHot) // Mono - if you want to add more conditions turn this into an event please
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return false;
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// Frontier: handle batches
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var batch = component.Queue.First();
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var recipe = batch.Recipe;
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// <Mono> - resources now consumed as the production goes
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if (!CanProduce(uid, recipe, 1, component))
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{
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if (component.SkipBad)
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{
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component.Queue.RemoveAt(0);
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if (component.Loop)
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component.Queue.Add(batch);
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UpdateUserInterfaceState(uid, component);
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}
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return false;
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}
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foreach (var (mat, amount) in recipe.Materials)
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{
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var adjustedAmount = -AdjustMaterial(amount, recipe.MaterialDiscountScale, component.FinalMaterialUseMultiplier);
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_materialStorage.TryChangeMaterialAmount(uid, mat, adjustedAmount);
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}
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// </Mono>
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batch.ItemsPrinted++;
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if (batch.ItemsPrinted >= batch.ItemsRequested || batch.ItemsPrinted < 0) // Rollover sanity check
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component.Queue.RemoveAt(0);
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// End Frontier
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var time = _reagentSpeed.ApplySpeed(uid, recipe.CompleteTime) * component.TimeMultiplier;
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var lathe = EnsureComp<LatheProducingComponent>(uid);
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lathe.StartTime = _timing.CurTime;
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lathe.ProductionLength = time * component.FinalTimeMultiplier; // Frontier: TimeMultiplier<FinalTimeMultiplier
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component.CurrentRecipe = recipe;
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var ev = new LatheStartPrintingEvent(recipe);
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RaiseLocalEvent(uid, ref ev);
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_audio.PlayPvs(component.ProducingSound, uid);
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UpdateRunningAppearance(uid, true);
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UpdateUserInterfaceState(uid, component);
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if (time == TimeSpan.Zero)
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{
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FinishProducing(uid, component, lathe);
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}
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return true;
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}
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public void FinishProducing(EntityUid uid, LatheComponent? comp = null, LatheProducingComponent? prodComp = null)
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{
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if (!Resolve(uid, ref comp, ref prodComp, false))
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return;
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if (comp.CurrentRecipe != null)
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{
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if (comp.CurrentRecipe.Result is { } resultProto)
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{
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var result = Spawn(resultProto, Transform(uid).Coordinates);
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// Frontier: adjust price before merge (stack prices changed once)
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if (result.Valid)
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ModifyPrintedEntityPrice(uid, comp, result);
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// End Frontier
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_stack.TryMergeToContacts(result);
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}
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// Mono
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_materialStorage.TryChangeMaterialAmount(uid, comp.CurrentRecipe.MaterialResult.ToDictionary()); // copy
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if (comp.CurrentRecipe.ResultReagents is { } resultReagents &&
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comp.ReagentOutputSlotId is { } slotId)
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{
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var toAdd = new Solution(
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resultReagents.Select(p => new ReagentQuantity(p.Key.Id, p.Value, null)));
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// dispense it in the container if we have it and dump it if we don't
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if (_container.TryGetContainer(uid, slotId, out var container) &&
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container.ContainedEntities.Count == 1 &&
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_solution.TryGetFitsInDispenser(container.ContainedEntities.First(), out var solution, out _))
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{
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_solution.AddSolution(solution.Value, toAdd);
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}
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else
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{
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_popup.PopupEntity(Loc.GetString("lathe-reagent-dispense-no-container", ("name", uid)), uid);
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_puddle.TrySpillAt(uid, toAdd, out _);
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}
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}
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// <Mono>
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if (comp.Loop)
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TryAddToQueue(uid, comp.CurrentRecipe, 1, comp, true);
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_deviceLink.SendSignal(uid, comp.ProducedPort, true);
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// </Mono>
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}
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comp.CurrentRecipe = null;
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prodComp.StartTime = _timing.CurTime;
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if (!TryStartProducing(uid, comp))
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{
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RemCompDeferred(uid, prodComp);
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UpdateUserInterfaceState(uid, comp);
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UpdateRunningAppearance(uid, false);
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}
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}
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public void UpdateUserInterfaceState(EntityUid uid, LatheComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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var producing = component.CurrentRecipe ?? component.Queue.FirstOrDefault()?.Recipe; // Frontier: add ?.Recipe
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var state = new LatheUpdateState(GetAvailableRecipes(uid, component), component.Queue, producing, component.Loop, component.SkipBad); // Mono
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_uiSys.SetUiState(uid, LatheUiKey.Key, state);
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}
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/// <summary>
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/// Adds every unlocked recipe from each pack to the recipes list.
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/// </summary>
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public void AddRecipesFromDynamicPacks(ref LatheGetRecipesEvent args, TechnologyDatabaseComponent database, IEnumerable<ProtoId<LatheRecipePackPrototype>> packs)
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{
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foreach (var id in packs)
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{
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var pack = _proto.Index(id);
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foreach (var recipe in pack.Recipes)
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{
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if (args.getUnavailable || database.UnlockedRecipes.Contains(recipe))
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args.Recipes.Add(recipe);
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}
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}
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}
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private void OnGetRecipes(EntityUid uid, TechnologyDatabaseComponent component, LatheGetRecipesEvent args)
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{
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if (uid != args.Lathe || !TryComp<LatheComponent>(uid, out var latheComponent))
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return;
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AddRecipesFromDynamicPacks(ref args, component, latheComponent.DynamicPacks);
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}
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private void GetEmagLatheRecipes(EntityUid uid, EmagLatheRecipesComponent component, LatheGetRecipesEvent args)
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{
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if (uid != args.Lathe)
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return;
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if (!args.getUnavailable && !_emag.CheckFlag(uid, EmagType.Interaction))
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return;
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AddRecipesFromPacks(args.Recipes, component.EmagStaticPacks);
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if (TryComp<TechnologyDatabaseComponent>(uid, out var database))
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AddRecipesFromDynamicPacks(ref args, database, component.EmagDynamicPacks);
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}
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private void OnMaterialAmountChanged(EntityUid uid, LatheComponent component, ref MaterialAmountChangedEvent args)
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{
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UpdateUserInterfaceState(uid, component);
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}
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/// <summary>
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/// Initialize the UI and appearance.
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/// Appearance requires initialization or the layers break
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/// </summary>
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private void OnMapInit(EntityUid uid, LatheComponent component, MapInitEvent args)
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{
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_appearance.SetData(uid, LatheVisuals.IsInserting, false);
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_appearance.SetData(uid, LatheVisuals.IsRunning, false);
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_materialStorage.UpdateMaterialWhitelist(uid);
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// New Frontiers - Lathe Upgrades - initialization of upgrade coefficients
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// This code is licensed under AGPLv3. See AGPLv3.txt
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component.FinalTimeMultiplier = component.TimeMultiplier;
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component.FinalMaterialUseMultiplier = component.MaterialUseMultiplier;
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// End of modified code
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// <Mono>
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_deviceLink.EnsureSinkPorts(uid, component.PausePort, component.ResumePort);
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_deviceLink.EnsureSourcePorts(uid, component.ProducedPort);
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// </Mono>
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}
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/// <summary>
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/// Sets the machine sprite to either play the running animation
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/// or stop.
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/// </summary>
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private void UpdateRunningAppearance(EntityUid uid, bool isRunning)
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{
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_appearance.SetData(uid, LatheVisuals.IsRunning, isRunning);
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}
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private void OnPowerChanged(EntityUid uid, LatheComponent component, ref PowerChangedEvent args)
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{
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if (!args.Powered)
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{
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RemComp<LatheProducingComponent>(uid);
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UpdateRunningAppearance(uid, false);
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}
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else if (component.CurrentRecipe != null)
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{
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EnsureComp<LatheProducingComponent>(uid);
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TryStartProducing(uid, component);
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}
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}
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private void OnDatabaseModified(EntityUid uid, LatheComponent component, ref TechnologyDatabaseModifiedEvent args)
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{
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UpdateUserInterfaceState(uid, component);
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}
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private void OnResearchRegistrationChanged(EntityUid uid, LatheComponent component, ref ResearchRegistrationChangedEvent args)
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{
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UpdateUserInterfaceState(uid, component);
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}
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protected override bool HasRecipe(EntityUid uid, LatheRecipePrototype recipe, LatheComponent component)
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{
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return GetAvailableRecipes(uid, component).Contains(recipe.ID);
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}
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#region UI Messages
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private void OnLatheQueueRecipeMessage(EntityUid uid, LatheComponent component, LatheQueueRecipeMessage args)
|
|
{
|
|
if (_proto.TryIndex(args.ID, out LatheRecipePrototype? recipe))
|
|
{
|
|
// Frontier: batching recipes
|
|
if (TryAddToQueue(uid, recipe, args.Quantity, component))
|
|
{
|
|
_adminLogger.Add(LogType.Action,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(args.Actor):player} queued {args.Quantity} {GetRecipeName(recipe)} at {ToPrettyString(uid):lathe}");
|
|
}
|
|
// End Frontier
|
|
}
|
|
TryStartProducing(uid, component);
|
|
UpdateUserInterfaceState(uid, component);
|
|
}
|
|
|
|
private void OnLatheSyncRequestMessage(EntityUid uid, LatheComponent component, LatheSyncRequestMessage args)
|
|
{
|
|
UpdateUserInterfaceState(uid, component);
|
|
}
|
|
|
|
// <Mono>
|
|
private void OnLatheSetLoopingMessage(Entity<LatheComponent> ent, ref LatheSetLoopingMessage args)
|
|
{
|
|
ent.Comp.Loop = args.ShouldLoop;
|
|
UpdateUserInterfaceState(ent, ent.Comp);
|
|
}
|
|
|
|
private void OnLatheSetSkipMessage(Entity<LatheComponent> ent, ref LatheSetSkipMessage args)
|
|
{
|
|
ent.Comp.SkipBad = args.ShouldSkip;
|
|
UpdateUserInterfaceState(ent, ent.Comp);
|
|
}
|
|
|
|
private void OnLatheRecipeCancelMessage(Entity<LatheComponent> ent, ref LatheRecipeCancelMessage args)
|
|
{
|
|
var id = args.Index;
|
|
if (ent.Comp.Queue.RemoveAll(recipe => recipe.Index == id) != 0)
|
|
UpdateUserInterfaceState(ent, ent.Comp);
|
|
}
|
|
// </Mono>
|
|
#endregion
|
|
|
|
|
|
// New Frontiers - Lathe Upgrades - upgrading lathe speed through machine parts
|
|
// This code is licensed under AGPLv3. See AGPLv3.txt
|
|
private void OnPartsRefresh(EntityUid uid, LatheComponent component, RefreshPartsEvent args)
|
|
{
|
|
var printTimeRating = args.PartRatings[component.MachinePartPrintSpeed];
|
|
var materialUseRating = args.PartRatings[component.MachinePartMaterialUse];
|
|
|
|
component.FinalTimeMultiplier = component.TimeMultiplier * MathF.Pow(component.PartRatingPrintTimeMultiplier, printTimeRating - 1);
|
|
component.FinalMaterialUseMultiplier = component.MaterialUseMultiplier * MathF.Pow(component.PartRatingMaterialUseMultiplier, materialUseRating - 1);
|
|
Dirty(uid, component);
|
|
}
|
|
|
|
private void OnUpgradeExamine(EntityUid uid, LatheComponent component, UpgradeExamineEvent args)
|
|
{
|
|
args.AddPercentageUpgrade("lathe-component-upgrade-speed", 1 / component.FinalTimeMultiplier);
|
|
args.AddPercentageUpgrade("lathe-component-upgrade-material-use", component.FinalMaterialUseMultiplier);
|
|
}
|
|
|
|
// Mono
|
|
private void OnHeatExamine(Entity<LatheHeatProducingComponent> ent, ref ExaminedEvent args)
|
|
{
|
|
if (ent.Comp.IsHot)
|
|
args.PushMarkup(Loc.GetString("lathe-heat-producing-too-hot"));
|
|
}
|
|
|
|
// Frontier: modify item value
|
|
private void ModifyPrintedEntityPrice(EntityUid uid, LatheComponent component, EntityUid target)
|
|
{
|
|
// Cannot reduce value, leave item as-is
|
|
if (component.ProductValueModifier == null
|
|
|| !float.IsFinite(component.ProductValueModifier.Value)
|
|
|| component.ProductValueModifier < 0f)
|
|
return;
|
|
|
|
if (TryComp<StackPriceComponent>(target, out var stackPrice))
|
|
{
|
|
if (stackPrice.Price > 0)
|
|
stackPrice.Price *= component.ProductValueModifier.Value;
|
|
}
|
|
if (TryComp<StaticPriceComponent>(target, out var staticPrice))
|
|
{
|
|
if (staticPrice.Price > 0)
|
|
staticPrice.Price *= component.ProductValueModifier.Value;
|
|
}
|
|
|
|
// Recurse into contained entities
|
|
if (TryComp<ContainerManagerComponent>(target, out var containers))
|
|
{
|
|
foreach (var container in containers.Containers.Values)
|
|
{
|
|
foreach (var ent in container.ContainedEntities)
|
|
{
|
|
ModifyPrintedEntityPrice(uid, component, ent);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// End Frontier
|
|
|
|
// Mono
|
|
private void OnSignalReceived(Entity<LatheComponent> ent, ref SignalReceivedEvent args)
|
|
{
|
|
if (args.Port == ent.Comp.PausePort)
|
|
{
|
|
TryPause((ent, ent.Comp));
|
|
}
|
|
else if (args.Port == ent.Comp.ResumePort)
|
|
{
|
|
TryUnpause((ent, ent.Comp));
|
|
}
|
|
}
|
|
|
|
public void TryPause(Entity<LatheComponent?> ent)
|
|
{
|
|
if (!Resolve(ent, ref ent.Comp))
|
|
return;
|
|
|
|
ent.Comp.Paused = true;
|
|
}
|
|
|
|
public void TryUnpause(Entity<LatheComponent?> ent)
|
|
{
|
|
if (!Resolve(ent, ref ent.Comp))
|
|
return;
|
|
|
|
bool wasPaused = ent.Comp.Paused;
|
|
ent.Comp.Paused = false;
|
|
if (wasPaused)
|
|
TryStartProducing(ent, ent.Comp);
|
|
}
|
|
}
|
|
}
|