forked from SpaceStation14-Shenanigans/Monolith
5c50b1f6ed
* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
154 lines
5.1 KiB
C#
154 lines
5.1 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Shared.Interfaces.Chemistry;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Chemistry
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{
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[Prototype("reagent")]
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[DataDefinition]
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public class ReagentPrototype : IPrototype
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{
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[DataField("metabolism", serverOnly: true)]
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private readonly List<IMetabolizable> _metabolism = new() {new DefaultMetabolizable()};
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[DataField("tileReactions", serverOnly: true)]
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private readonly List<ITileReaction> _tileReactions = new(0);
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[DataField("plantMetabolism", serverOnly: true)]
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private readonly List<IPlantMetabolizable> _plantMetabolism = new(0);
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[DataField("customPlantMetabolism")]
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private readonly float _customPlantMetabolism = 1f;
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[ViewVariables]
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[field: DataField("id", required: true)]
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public string ID { get; } = default!;
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[ViewVariables]
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[field: DataField("parent")]
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public string? Parent { get; }
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[field: DataField("name")]
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public string Name { get; } = string.Empty;
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[field: DataField("desc")]
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public string Description { get; } = string.Empty;
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[field: DataField("physicalDesc")]
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public string PhysicalDescription { get; } = string.Empty;
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[field: DataField("color")]
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public Color SubstanceColor { get; } = Color.White;
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[field: DataField("toxin")]
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public bool Toxin { get; }
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[field: DataField("boozePower")]
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public int BoozePower { get; }
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[field: DataField("boilingPoint")]
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public float? BoilingPoint { get; }
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[field: DataField("meltingPoint")]
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public float? MeltingPoint { get; }
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[field: DataField("spritePath")]
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public string SpriteReplacementPath { get; } = string.Empty;
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//List of metabolism effects this reagent has, should really only be used server-side.
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public IReadOnlyList<IMetabolizable> Metabolism => _metabolism;
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public IReadOnlyList<ITileReaction> TileReactions => _tileReactions;
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public IReadOnlyList<IPlantMetabolizable> PlantMetabolism => _plantMetabolism;
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/// <summary>
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/// If the substance color is too dark we user a lighter version to make the text color readable when the user examines a solution.
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/// </summary>
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public Color GetSubstanceTextColor()
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{
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var highestValue = MathF.Max(SubstanceColor.R, MathF.Max(SubstanceColor.G, SubstanceColor.B));
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var difference = 0.5f - highestValue;
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if (difference > 0f)
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{
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return new Color(SubstanceColor.R + difference,
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SubstanceColor.G + difference,
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SubstanceColor.B + difference);
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}
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return SubstanceColor;
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}
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public ReagentUnit ReactionEntity(IEntity? entity, ReactionMethod method, ReagentUnit reactVolume)
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{
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var removed = ReagentUnit.Zero;
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if (entity == null || entity.Deleted)
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return removed;
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foreach (var react in entity.GetAllComponents<IReagentReaction>())
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{
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switch (method)
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{
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case ReactionMethod.Touch:
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removed += react.ReagentReactTouch(this, reactVolume);
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break;
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case ReactionMethod.Ingestion:
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removed += react.ReagentReactIngestion(this, reactVolume);
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break;
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case ReactionMethod.Injection:
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removed += react.ReagentReactInjection(this, reactVolume);
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break;
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}
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if (removed > reactVolume)
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throw new Exception("Removed more than we have!");
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if (removed == reactVolume)
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break;
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}
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return removed;
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}
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public ReagentUnit ReactionTile(TileRef tile, ReagentUnit reactVolume)
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{
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var removed = ReagentUnit.Zero;
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if (tile.Tile.IsEmpty)
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return removed;
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foreach (var reaction in _tileReactions)
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{
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removed += reaction.TileReact(tile, this, reactVolume - removed);
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if (removed > reactVolume)
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throw new Exception("Removed more than we have!");
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if (removed == reactVolume)
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break;
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}
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return removed;
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}
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public void ReactionPlant(IEntity? plantHolder)
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{
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if (plantHolder == null || plantHolder.Deleted)
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return;
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foreach (var plantMetabolizable in _plantMetabolism)
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{
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plantMetabolizable.Metabolize(plantHolder, _customPlantMetabolism);
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}
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}
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}
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}
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