forked from SpaceStation14-Shenanigans/Monolith
30ac7d8dbb
* gaslock wip * gaslock WIP * gaslock: entity's more or less good * deposits & drills, WIP * gas deposit drill WIP * More work on deposits and drills, still WIP * random gas deposits, drill fixes * drill visualizers, ignore deposits, yaml fixes * Gas deposits, pipe fixes for the drill * gaslock RSI fix * gaslock to binary.yml, joinSystem test * GasDepositExtractor: push into net, not pipe * Clear pump on undock * WIP docking types, sale point * selective docking WIP * WIP gas sale point, console, gas sale UI * Bidirectional pressure pipes * gaslock console wip * cleanup, smaller deposits * Add gaslocks to the atmospheric alerts computer * Fix gaslock pipe readout * Remove unused deposits * Undupe AtmosDirectionChanged log value * Address test failures * Add remaining missing containers * Fix missing source/sink port refs in gas sale comp * maps and maps * fix gas drill examine text * make storage canisters craftable * gas price changes * N2/O2 to zero, fix trit/frezon comment * comment out edison for now * Lower cargo canister prices, raise plasma * gasbender: resolve duped IDs * Fix invalid network config ref * canister arbitrage fix * Narrow gaslock, fix bidirectional pump UI overlap * Remove GaslockReversed reference in ambition * internal gas sale point, better piping * max extraction rate, deposit suffixes * gas sale point: inherit from basemachinepowered * sale point: fix parent order * gas sale port: dockable pump->dockable pipe * No gas sale point alerts entry * Rename dockablepumpsystem file, nix unneeded deps * Dirty gas deposit extractor UI on open * MapInit, not ComponentInit, hide unanchored docks * Working sale point * Gasbender: fix unpowered thrusters * Gas sale console UI * Appraise, not Refresh * Edison: two online SMESes, coloured pipes * cleanup * fix mining drill BUI * muddled gas deposits * Gas sale UI: only show present gases * fix ref to gaslock window * gas sale point screen, remove unused console * ShuttleDockControl: Frontier comments * Remove other missing Gaslock console windows * add generic keys, panel open to NF computers RSI --------- Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Checkraze <71046427+Cheackraze@users.noreply.github.com>
113 lines
6.7 KiB
XML
113 lines
6.7 KiB
XML
<controls:FancyWindow xmlns="https://spacestation14.io"
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xmlns:ui="clr-namespace:Content.Client.Pinpointer.UI"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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Title="{Loc 'atmos-alerts-window-title'}"
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Resizable="False"
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SetSize="1120 750"
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MinSize="1120 750">
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<BoxContainer Orientation="Vertical">
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<!-- Main display -->
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<BoxContainer Orientation="Horizontal" VerticalExpand="True" HorizontalExpand="True">
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<!-- Nav map -->
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<BoxContainer Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True">
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<ui:NavMapControl Name="NavMap" Margin="5 5" VerticalExpand="True" HorizontalExpand="True">
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<!-- System warning -->
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<PanelContainer Name="SystemWarningPanel"
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HorizontalAlignment="Center"
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VerticalAlignment="Top"
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HorizontalExpand="True"
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Margin="0 48 0 0"
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Visible="False">
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<RichTextLabel Name="SystemWarningLabel" Margin="12 8 12 8"/>
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</PanelContainer>
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</ui:NavMapControl>
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<!-- Nav map legend -->
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<BoxContainer Orientation="Horizontal" Margin="0 10 0 10">
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<Label Text="{Loc 'atmos-alerts-window-label-alert-types'}"
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Margin="20 0 5 0"/>
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<TextureRect Stretch="KeepAspectCentered"
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TexturePath="/Textures/Interface/NavMap/beveled_circle.png"
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Modulate="#5A5A5A"
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SetSize="16 16"
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Margin="20 0 5 0"/>
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<Label Text="{Loc 'atmos-alerts-window-invalid-state'}"/>
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<TextureRect Stretch="KeepAspectCentered"
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TexturePath="/Textures/Interface/NavMap/beveled_circle.png"
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Modulate="#32cd32"
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SetSize="16 16"
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Margin="20 0 5 0"/>
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<Label Text="{Loc 'atmos-alerts-window-normal-state'}"/>
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<TextureRect Stretch="KeepAspectCentered"
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TexturePath="/Textures/Interface/NavMap/beveled_triangle.png"
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SetSize="16 16"
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Modulate="#ffb648"
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Margin="20 0 5 0"/>
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<Label Text="{Loc 'atmos-alerts-window-warning-state'}"/>
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<TextureRect Stretch="KeepAspectCentered"
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TexturePath="/Textures/Interface/NavMap/beveled_square.png"
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SetSize="16 16"
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Modulate="#ff4343"
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Margin="20 0 5 0"/>
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<Label Text="{Loc 'atmos-alerts-window-danger-state'}"/>
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</BoxContainer>
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</BoxContainer>
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<!-- Atmosphere status -->
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<BoxContainer Orientation="Vertical" VerticalExpand="True" SetWidth="440" Margin="0 0 10 10">
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<!-- Station name -->
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<controls:StripeBack>
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<PanelContainer>
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<RichTextLabel Name="StationName" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0 5 0 3"/>
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</PanelContainer>
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</controls:StripeBack>
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<!-- Alarm status (entries added by C# code) -->
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<TabContainer Name="MasterTabContainer" VerticalExpand="True" HorizontalExpand="True" Margin="0 10 0 0">
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<ScrollContainer HorizontalExpand="True" Margin="8, 8, 8, 8">
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<BoxContainer Name="AlertsTable" Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True" Margin="0 0 0 10"/>
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</ScrollContainer>
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<ScrollContainer HorizontalExpand="True" Margin="8, 8, 8, 8">
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<BoxContainer Name="AirAlarmsTable" Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True" Margin="0 0 0 10"/>
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</ScrollContainer>
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<ScrollContainer HorizontalExpand="True" Margin="8, 8, 8, 8">
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<BoxContainer Name="FireAlarmsTable" Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True" Margin="0 0 0 10"/>
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</ScrollContainer>
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<!-- Frontier: gaslock entries -->
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<ScrollContainer HorizontalExpand="True" Margin="8, 8, 8, 8">
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<BoxContainer Name="GaslocksTable" Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True" Margin="0 0 0 10"/>
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</ScrollContainer>
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<!-- End Frontier: gaslock entries -->
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</TabContainer>
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<!-- Overlay toggles -->
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<BoxContainer Orientation="Vertical" Margin="0 10 0 0">
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<Label Text="{Loc 'atmos-alerts-window-toggle-overlays'}" Margin="0 0 0 5"/>
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
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<CheckBox Name="ShowInactiveAlarms" Text="{Loc 'atmos-alerts-window-invalid-state'}" Pressed="False" HorizontalExpand="True"/>
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<CheckBox Name="ShowNormalAlarms" Text="{Loc 'atmos-alerts-window-normal-state'}" Pressed="False" HorizontalExpand="True"/>
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<CheckBox Name="ShowWarningAlarms" Text="{Loc 'atmos-alerts-window-warning-state'}" Pressed="True" HorizontalExpand="True"/>
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<CheckBox Name="ShowDangerAlarms" Text="{Loc 'atmos-alerts-window-danger-state'}" Pressed="True" HorizontalExpand="True"/>
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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<!-- Footer -->
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<BoxContainer Orientation="Vertical">
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<PanelContainer StyleClasses="LowDivider" />
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<BoxContainer Orientation="Horizontal" Margin="10 2 5 0" VerticalAlignment="Bottom">
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<Label Text="{Loc 'atmos-alerts-window-flavor-left'}" StyleClasses="WindowFooterText" />
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<Label Text="{Loc 'atmos-alerts-window-flavor-right'}" StyleClasses="WindowFooterText"
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HorizontalAlignment="Right" HorizontalExpand="True" Margin="0 0 5 0" />
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<TextureRect StyleClasses="NTLogoDark" Stretch="KeepAspectCentered"
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VerticalAlignment="Center" HorizontalAlignment="Right" SetSize="19 19"/>
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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</controls:FancyWindow>
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