Files
Monolith/Content.Client/Disposal/Tube/DisposalRouterBoundUserInterface.cs
T
Ilya246 b76d31e048 Port Wizden Sharedification Refactor (wiz#32394 Aka "Predict Dumping") (#1865)
* Predict some power PowerReceiver stuff (#33834)

* Predict some power PowerReceiver stuff

Need it for some atmos device prediction.

* Also this

* Predict dumping (#32394)

* Predict dumping

- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.

* Fix a bunch of stuff

* nasty merge

* Some reviews

* Some more reviews while I stash

* Fix merge

* Fix merge

* Half of review

* Review

* re(h)f

* lizards

* feexes

* feex

* shared fixes

* it compil

* chore: automatically update REUSE headers

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: monolith8319 <195513600+monolith8319@users.noreply.github.com>
2025-08-11 15:16:33 -04:00

49 lines
1.4 KiB
C#

using JetBrains.Annotations;
using Robust.Client.UserInterface;
using static Content.Shared.Disposal.Components.SharedDisposalRouterComponent;
namespace Content.Client.Disposal.Tube
{
/// <summary>
/// Initializes a <see cref="DisposalRouterWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public sealed class DisposalRouterBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private DisposalRouterWindow? _window;
public DisposalRouterBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = this.CreateWindow<DisposalRouterWindow>();
_window.Confirm.OnPressed += _ => ButtonPressed(UiAction.Ok, _window.TagInput.Text);
_window.TagInput.OnTextEntered += args => ButtonPressed(UiAction.Ok, args.Text);
}
private void ButtonPressed(UiAction action, string tag)
{
SendMessage(new UiActionMessage(action, tag));
Close();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not DisposalRouterUserInterfaceState cast)
{
return;
}
_window?.UpdateState(cast);
}
}
}