forked from SpaceStation14-Shenanigans/Monolith
b76d31e048
* Predict some power PowerReceiver stuff (#33834) * Predict some power PowerReceiver stuff Need it for some atmos device prediction. * Also this * Predict dumping (#32394) * Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex * shared fixes * it compil * chore: automatically update REUSE headers --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: monolith8319 <195513600+monolith8319@users.noreply.github.com>
29 lines
824 B
C#
29 lines
824 B
C#
using Content.Shared.Disposal.Components;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using static Content.Shared.Disposal.Components.SharedDisposalRouterComponent;
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namespace Content.Client.Disposal.Tube
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{
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/// <summary>
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/// Client-side UI used to control a <see cref="SharedDisposalRouterComponent"/>
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/// </summary>
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[GenerateTypedNameReferences]
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public sealed partial class DisposalRouterWindow : DefaultWindow
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{
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public DisposalRouterWindow()
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{
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RobustXamlLoader.Load(this);
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TagInput.IsValid = tags => TagRegex.IsMatch(tags);
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}
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public void UpdateState(DisposalRouterUserInterfaceState state)
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{
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TagInput.Text = state.Tags;
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}
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}
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}
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