forked from SpaceStation14-Shenanigans/Monolith
97509dd3b6
Co-authored-by: Ilya246 <57039557+Ilya246@users.noreply.github.com>
267 lines
9.0 KiB
C#
267 lines
9.0 KiB
C#
using Content.Client.UserInterface.Systems.Chat.Controls;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Input;
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using Robust.Client.Audio;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Audio;
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using Robust.Shared.Input;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.LineEdit;
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using Robust.Shared.Configuration;
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namespace Content.Client.UserInterface.Systems.Chat.Widgets;
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[GenerateTypedNameReferences]
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[Virtual]
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public partial class ChatBox : UIWidget
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{
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private readonly ChatUIController _controller;
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private readonly IEntityManager _entManager;
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private readonly IConfigurationManager _cfg; // WD EDIT
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private readonly ILocalizationManager _loc; // WD EDIT
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public bool Main { get; set; }
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public ChatSelectChannel SelectedChannel => ChatInput.ChannelSelector.SelectedChannel;
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// WD EDIT START
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private bool _coalescence = false; // op ult btw
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private (string, Color)? _lastLine;
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private int _lastLineRepeatCount = 0;
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// WD EDIT END
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public ChatBox()
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{
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RobustXamlLoader.Load(this);
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_loc = IoCManager.Resolve<ILocalizationManager>();
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_entManager = IoCManager.Resolve<IEntityManager>();
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ChatInput.Input.OnTextEntered += OnTextEntered;
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ChatInput.Input.OnKeyBindDown += OnInputKeyBindDown;
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ChatInput.Input.OnTextChanged += OnTextChanged;
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ChatInput.Input.OnFocusEnter += OnFocusEnter;
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ChatInput.Input.OnFocusExit += OnFocusExit;
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ChatInput.ChannelSelector.OnChannelSelect += OnChannelSelect;
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ChatInput.FilterButton.Popup.OnChannelFilter += OnChannelFilter;
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ChatInput.FilterButton.Popup.OnNewHighlights += OnNewHighlights;
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_controller = UserInterfaceManager.GetUIController<ChatUIController>();
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_controller.MessageAdded += OnMessageAdded;
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_controller.HighlightsUpdated += OnHighlightsUpdated;
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_controller.AutoFillUpdated += OnAutoFillUpdated;
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_controller.RegisterChat(this);
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// WD EDIT START
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_cfg = IoCManager.Resolve<IConfigurationManager>();
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_coalescence = _cfg.GetCVar(CCVars.CoalesceIdenticalMessages); // i am uncomfortable calling repopulate on chatbox in its ctor, even though it worked in testing i'll still err on the side of caution
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_cfg.OnValueChanged(CCVars.CoalesceIdenticalMessages, UpdateCoalescence, false); // eplicitly false to underline the above comment
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// WD EDIT END
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}
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private void UpdateCoalescence(bool value) { _coalescence = value; Repopulate(); } // WD EDIT
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private void OnTextEntered(LineEditEventArgs args)
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{
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_controller.SendMessage(this, SelectedChannel);
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}
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private void OnMessageAdded(ChatMessage msg)
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{
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Logger.DebugS("chat", $"{msg.Channel}: {msg.Message}");
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if (!ChatInput.FilterButton.Popup.IsActive(msg.Channel))
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{
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return;
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}
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if (msg is { Read: false, AudioPath: { } })
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_entManager.System<AudioSystem>().PlayGlobal(msg.AudioPath, Filter.Local(), false, AudioParams.Default.WithVolume(msg.AudioVolume));
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msg.Read = true;
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var color = msg.MessageColorOverride ?? msg.Channel.TextColor();
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// WD EDIT START
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(string, Color) tup = (msg.WrappedMessage, color);
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// Removing and then adding insantly nudges the chat window up before slowly dragging it back down, which makes the whole chat log shake
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// and make it borderline unreadable with frequent enough spam.
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// Adding first and then removing does not produce any visual effects.
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// The other option is to copypaste into Content all of OutputPanel and everything it uses but is intertanl to Robust namespace.
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// Thanks robustengine, very cool.
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if (_coalescence && _lastLine == tup)
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{
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_lastLineRepeatCount++;
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AddLine(msg.WrappedMessage, color, _lastLineRepeatCount);
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Contents.RemoveEntry(^2);
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}
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else
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{
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_lastLineRepeatCount = 0;
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_lastLine = (msg.WrappedMessage, color);
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AddLine(msg.WrappedMessage, color, _lastLineRepeatCount);
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} // WD EDIT END
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}
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private void OnChannelSelect(ChatSelectChannel channel)
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{
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_controller.UpdateSelectedChannel(this);
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}
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public void Repopulate()
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{
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Contents.Clear();
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foreach (var message in _controller.History)
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{
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OnMessageAdded(message.Item2);
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}
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}
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private void OnChannelFilter(ChatChannel channel, bool active)
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{
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Contents.Clear();
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foreach (var message in _controller.History)
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{
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OnMessageAdded(message.Item2);
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}
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if (active)
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{
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_controller.ClearUnfilteredUnreads(channel);
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}
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}
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private void OnNewHighlights(string highlighs)
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{
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_controller.UpdateHighlights(highlighs);
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}
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private void OnHighlightsUpdated(string highlights)
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{
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ChatInput.FilterButton.Popup.UpdateHighlights(highlights);
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}
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private void OnAutoFillUpdated(string autoFillKeywords)
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{
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ChatInput.FilterButton.Popup.UpdateAutoFill(autoFillKeywords);
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}
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public void AddLine(string message, Color color, int repeat = 0) // WD EDIT
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{
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var formatted = new FormattedMessage(4); // WD EDIT // specifying size beforehand smells like a useless microoptimisation, but i'll give them the benefit of doubt
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formatted.PushColor(color);
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formatted.AddMarkupOrThrow(message);
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formatted.Pop();
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if(repeat != 0) // WD EDIT START
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{
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int displayRepeat = repeat + 1;
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int sizeIncrease = Math.Min(displayRepeat / 6, 5);
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formatted.AddMarkup(_loc.GetString("chat-system-repeated-message-counter",
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("count", displayRepeat),
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("size", 8+sizeIncrease)
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));
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} // WD EDIT END
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Contents.AddMessage(formatted, tagsAllowed: null);
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}
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public void Focus(ChatSelectChannel? channel = null)
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{
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var input = ChatInput.Input;
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var selectStart = Index.End;
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if (channel != null)
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ChatInput.ChannelSelector.Select(channel.Value);
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input.IgnoreNext = true;
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input.GrabKeyboardFocus();
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input.CursorPosition = input.Text.Length;
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input.SelectionStart = selectStart.GetOffset(input.Text.Length);
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}
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public void CycleChatChannel(bool forward)
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{
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var idx = Array.IndexOf(ChannelSelectorPopup.ChannelSelectorOrder, SelectedChannel);
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do
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{
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// go over every channel until we find one we can actually select.
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idx += forward ? 1 : -1;
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idx = MathHelper.Mod(idx, ChannelSelectorPopup.ChannelSelectorOrder.Length);
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} while ((_controller.SelectableChannels & ChannelSelectorPopup.ChannelSelectorOrder[idx]) == 0);
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SafelySelectChannel(ChannelSelectorPopup.ChannelSelectorOrder[idx]);
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}
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public void SafelySelectChannel(ChatSelectChannel toSelect)
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{
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toSelect = _controller.MapLocalIfGhost(toSelect);
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if ((_controller.SelectableChannels & toSelect) == 0)
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return;
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ChatInput.ChannelSelector.Select(toSelect);
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}
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private void OnInputKeyBindDown(GUIBoundKeyEventArgs args)
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{
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if (args.Function == EngineKeyFunctions.TextReleaseFocus)
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{
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ChatInput.Input.ReleaseKeyboardFocus();
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ChatInput.Input.Clear();
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args.Handle();
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return;
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}
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if (args.Function == ContentKeyFunctions.CycleChatChannelForward)
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{
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CycleChatChannel(true);
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args.Handle();
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return;
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}
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if (args.Function == ContentKeyFunctions.CycleChatChannelBackward)
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{
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CycleChatChannel(false);
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args.Handle();
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}
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}
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private void OnTextChanged(LineEditEventArgs args)
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{
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// Update channel select button to correct channel if we have a prefix.
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_controller.UpdateSelectedChannel(this);
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// Warn typing indicator about change
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_controller.NotifyChatTextChange();
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}
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private void OnFocusEnter(LineEditEventArgs args)
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{
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// Warn typing indicator about focus
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_controller.NotifyChatFocus(true);
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}
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private void OnFocusExit(LineEditEventArgs args)
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{
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// Warn typing indicator about focus
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_controller.NotifyChatFocus(false);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_controller.UnregisterChat(this);
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ChatInput.Input.OnTextEntered -= OnTextEntered;
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ChatInput.Input.OnKeyBindDown -= OnInputKeyBindDown;
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ChatInput.Input.OnTextChanged -= OnTextChanged;
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ChatInput.ChannelSelector.OnChannelSelect -= OnChannelSelect;
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_cfg.UnsubValueChanged(CCVars.CoalesceIdenticalMessages, UpdateCoalescence); // WD EDIT
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}
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}
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