Handheld Radio Frequencies (#1833)

* Handheld radio with frequency

* Handheld radio

* some fix

* some fix 2

* Updating radio frequency for current build

* Consistent handheld radio localization w/ intercom

* Radio: show frequency, bound to 1000-3000 kHz

* No handheld radio admin spam, smaller radio menu

* Radio Sprites

* Update radio.yml

* fixup sprite

* Separate out radio to NF, migration

* Fix Appearance component

* Replace RadioHandheld instances with NF versions

* Set intercom frequency on map init

---------

Co-authored-by: Sh1ntra <diewrist@korolevsky.me>
Co-authored-by: Dvir <dvirf01@gmail.com>
Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
This commit is contained in:
Whatstone
2024-08-18 14:08:43 -04:00
committed by GitHub
parent e025d74806
commit 8fc7eed739
32 changed files with 432 additions and 37 deletions
@@ -0,0 +1,62 @@
using Content.Shared._NC.Radio;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client._NC.Radio.UI;
[UsedImplicitly]
public sealed class HandheldRadioBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private HandheldRadioMenu? _menu;
public HandheldRadioBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = new();
_menu.OnMicPressed += enabled =>
{
SendMessage(new ToggleHandheldRadioMicMessage(enabled));
};
_menu.OnSpeakerPressed += enabled =>
{
SendMessage(new ToggleHandheldRadioSpeakerMessage(enabled));
};
_menu.OnFrequencyChanged += frequency =>
{
if (int.TryParse(frequency.Trim(), out var intFreq) && intFreq > 0)
SendMessage(new SelectHandheldRadioFrequencyMessage(intFreq));
else
SendMessage(new SelectHandheldRadioFrequencyMessage(-1)); // Query the current frequency
};
_menu.OnClose += Close;
_menu.OpenCentered();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Close();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not HandheldRadioBoundUIState msg)
return;
_menu?.Update(msg);
}
}
@@ -0,0 +1,29 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc 'handheld-radio-menu-title'}"
MinSize="200 150"
SetSize="200 150">
<BoxContainer Orientation="Vertical"
HorizontalExpand="True"
VerticalExpand="True"
Margin="5 0 5 0">
<Control MinHeight="10"/>
<BoxContainer Orientation="Vertical" SeparationOverride="4" MinWidth="150">
<Label Name="CurrentTextFrequency" Text="{Loc 'handheld-radio-current-text-frequency'}" />
<LineEdit Name="FrequencyLineEdit" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" HorizontalAlignment="Right" Margin="5 0 5 5">
<Button Name="MicButton" ToggleMode="True" Text="{Loc 'handheld-radio-button-text-mic'}" StyleClasses="OpenRight" MinWidth="70"/>
<Button Name="SpeakerButton" ToggleMode="True" Text="{Loc 'handheld-radio-button-text-speaker'}" StyleClasses="OpenLeft" MinWidth="70"/>
</BoxContainer>
<BoxContainer Orientation="Vertical">
<PanelContainer StyleClasses="LowDivider" />
<BoxContainer Orientation="Horizontal" Margin="10 2 5 0" VerticalAlignment="Bottom">
<Label Text="{Loc 'handheld-radio-flavor-text-left'}" StyleClasses="WindowFooterText"
HorizontalAlignment="Left" HorizontalExpand="True" Margin="0 0 5 0" />
<TextureRect StyleClasses="NTLogoDark" Stretch="KeepAspectCentered"
VerticalAlignment="Center" HorizontalAlignment="Right" SetSize="19 19"/>
</BoxContainer>
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>
@@ -0,0 +1,35 @@
using Content.Client.UserInterface.Controls;
using Content.Shared._NC.Radio;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client._NC.Radio.UI;
[GenerateTypedNameReferences]
public sealed partial class HandheldRadioMenu : FancyWindow
{
public event Action<bool>? OnMicPressed;
public event Action<bool>? OnSpeakerPressed;
public event Action<string>? OnFrequencyChanged;
public HandheldRadioMenu()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
MicButton.OnPressed += args => OnMicPressed?.Invoke(args.Button.Pressed);
SpeakerButton.OnPressed += args => OnSpeakerPressed?.Invoke(args.Button.Pressed);
FrequencyLineEdit.OnTextEntered += e => OnFrequencyChanged?.Invoke(e.Text);
FrequencyLineEdit.OnFocusExit += e => OnFrequencyChanged?.Invoke(e.Text);
}
public void Update(HandheldRadioBoundUIState state)
{
MicButton.Pressed = state.MicEnabled;
SpeakerButton.Pressed = state.SpeakerEnabled;
FrequencyLineEdit.Text = state.Frequency.ToString();
}
}
@@ -40,4 +40,11 @@ public sealed partial class RadioMicrophoneComponent : Component
/// </summary>
[DataField("unobstructedRequired")]
public bool UnobstructedRequired = false;
// Nuclear-14
/// <summary>
// The radio frequency on which the message will be transmitted
/// </summary>
[DataField]
public int Frequency = 1459; // Common channel frequency
}
@@ -11,6 +11,9 @@ using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Radio;
using Content.Shared.Radio.Components;
using Content.Shared.UserInterface; // Nuclear-14
using Content.Shared._NC.Radio; // Nuclear-14
using Robust.Server.GameObjects; // Nuclear-14
using Robust.Shared.Prototypes;
namespace Content.Server.Radio.EntitySystems;
@@ -26,10 +29,15 @@ public sealed class RadioDeviceSystem : EntitySystem
[Dependency] private readonly RadioSystem _radio = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
// Used to prevent a shitter from using a bunch of radios to spam chat.
private HashSet<(string, EntityUid)> _recentlySent = new();
// Frontier: minimum, maximum radio frequencies
private const int MinRadioFrequency = 1000;
private const int MaxRadioFrequency = 3000;
public override void Initialize()
{
base.Initialize();
@@ -49,6 +57,13 @@ public sealed class RadioDeviceSystem : EntitySystem
SubscribeLocalEvent<IntercomComponent, ToggleIntercomSpeakerMessage>(OnToggleIntercomSpeaker);
SubscribeLocalEvent<IntercomComponent, SelectIntercomChannelMessage>(OnSelectIntercomChannel);
// Nuclear-14-Start
SubscribeLocalEvent<RadioMicrophoneComponent, BeforeActivatableUIOpenEvent>(OnBeforeHandheldRadioUiOpen);
SubscribeLocalEvent<RadioMicrophoneComponent, ToggleHandheldRadioMicMessage>(OnToggleHandheldRadioMic);
SubscribeLocalEvent<RadioMicrophoneComponent, ToggleHandheldRadioSpeakerMessage>(OnToggleHandheldRadioSpeaker);
SubscribeLocalEvent<RadioMicrophoneComponent, SelectHandheldRadioFrequencyMessage>(OnChangeHandheldRadioFrequency);
// Nuclear-14-End
SubscribeLocalEvent<IntercomComponent, MapInitEvent>(OnMapInit); // Frontier
}
@@ -180,7 +195,7 @@ public sealed class RadioDeviceSystem : EntitySystem
using (args.PushGroup(nameof(RadioMicrophoneComponent)))
{
args.PushMarkup(Loc.GetString("handheld-radio-component-on-examine", ("frequency", proto.Frequency)));
args.PushMarkup(Loc.GetString("handheld-radio-component-on-examine", ("frequency", /*Nuclear-14-start*/ component.Frequency /*Nuclear-14-end*/)));
args.PushMarkup(Loc.GetString("handheld-radio-component-chennel-examine",
("channel", proto.LocalizedName)));
}
@@ -192,7 +207,7 @@ public sealed class RadioDeviceSystem : EntitySystem
return; // no feedback loops please.
if (_recentlySent.Add((args.Message, args.Source)))
_radio.SendRadioMessage(args.Source, args.Message, _protoMan.Index<RadioChannelPrototype>(component.BroadcastChannel), uid);
_radio.SendRadioMessage(args.Source, args.Message, _protoMan.Index<RadioChannelPrototype>(component.BroadcastChannel), uid, /*Nuclear-14-start*/ frequency: component.Frequency /*Nuclear-14-end*/);
}
private void OnAttemptListen(EntityUid uid, RadioMicrophoneComponent component, ListenAttemptEvent args)
@@ -256,7 +271,7 @@ public sealed class RadioDeviceSystem : EntitySystem
if (ent.Comp.RequiresPower && !this.IsPowered(ent, EntityManager))
return;
if (!_protoMan.HasIndex<RadioChannelPrototype>(args.Channel) || !ent.Comp.SupportedChannels.Contains(args.Channel))
if (!_protoMan.TryIndex<RadioChannelPrototype>(args.Channel, out var channel) || !ent.Comp.SupportedChannels.Contains(args.Channel)) // Nuclear-14: add channel
return;
SetIntercomChannel(ent, args.Channel);
@@ -277,14 +292,79 @@ public sealed class RadioDeviceSystem : EntitySystem
}
if (TryComp<RadioMicrophoneComponent>(ent, out var mic))
{
mic.BroadcastChannel = channel;
if(_protoMan.TryIndex<RadioChannelPrototype>(channel, out var channelProto)) // Frontier
mic.Frequency = _radio.GetFrequency(ent, channelProto); // Frontier
}
if (TryComp<RadioSpeakerComponent>(ent, out var speaker))
speaker.Channels = new(){ channel };
Dirty(ent);
}
private void OnMapInit(EntityUid uid, IntercomComponent ent, MapInitEvent args) // Frontier - Init on map
// Nuclear-14-Start
#region Handheld Radio
private void OnBeforeHandheldRadioUiOpen(Entity<RadioMicrophoneComponent> microphone, ref BeforeActivatableUIOpenEvent args)
{
UpdateHandheldRadioUi(microphone);
}
private void OnToggleHandheldRadioMic(Entity<RadioMicrophoneComponent> microphone, ref ToggleHandheldRadioMicMessage args)
{
if (!args.Actor.Valid)
return;
SetMicrophoneEnabled(microphone, args.Actor, args.Enabled, true);
UpdateHandheldRadioUi(microphone);
}
private void OnToggleHandheldRadioSpeaker(Entity<RadioMicrophoneComponent> microphone, ref ToggleHandheldRadioSpeakerMessage args)
{
if (!args.Actor.Valid)
return;
SetSpeakerEnabled(microphone, args.Actor, args.Enabled, true);
UpdateHandheldRadioUi(microphone);
}
private void OnChangeHandheldRadioFrequency(Entity<RadioMicrophoneComponent> microphone, ref SelectHandheldRadioFrequencyMessage args)
{
if (!args.Actor.Valid)
return;
// Update frequency if valid and within range.
if (args.Frequency >= MinRadioFrequency && args.Frequency <= MaxRadioFrequency)
microphone.Comp.Frequency = args.Frequency;
// Update UI with current frequency.
UpdateHandheldRadioUi(microphone);
}
private void UpdateHandheldRadioUi(Entity<RadioMicrophoneComponent> radio)
{
var speakerComp = CompOrNull<RadioSpeakerComponent>(radio);
var frequency = radio.Comp.Frequency;
var micEnabled = radio.Comp.Enabled;
var speakerEnabled = speakerComp?.Enabled ?? false;
var state = new HandheldRadioBoundUIState(micEnabled, speakerEnabled, frequency);
if (TryComp<UserInterfaceComponent>(radio, out var uiComp))
_ui.SetUiState((radio.Owner, uiComp), HandheldRadioUiKey.Key, state); // Frontier: TrySetUiState<SetUiState
}
#endregion
// Nuclear-14-End
// Frontier: init intercom with map
private void OnMapInit(EntityUid uid, IntercomComponent ent, MapInitEvent args)
{
// Set initial frequency (must be done regardless of power/enabled)
if (ent.CurrentChannel != null &&
_protoMan.TryIndex(ent.CurrentChannel, out var channel) &&
TryComp(uid, out RadioMicrophoneComponent? mic))
{
mic.Frequency = channel.Frequency;
}
if (ent.StartSpeakerOnMapInit)
{
SetSpeakerEnabled(uid, null, true);
@@ -298,4 +378,5 @@ public sealed class RadioDeviceSystem : EntitySystem
_appearance.SetData(uid, RadioDeviceVisuals.Broadcasting, true);
}
}
// End Frontier
}
@@ -10,6 +10,7 @@ using Content.Shared.Radio;
using Content.Shared.Radio.Components;
using Robust.Server.GameObjects;
using Content.Shared.Speech;
using Content.Shared.Ghost; // Nuclear-14
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Player;
@@ -56,6 +57,18 @@ public sealed class RadioSystem : EntitySystem
}
}
//Nuclear-14
/// <summary>
/// Gets the message frequency, if there is no such frequency, returns the standard channel frequency.
/// </summary>
public int GetFrequency(EntityUid source, RadioChannelPrototype channel)
{
if (TryComp<RadioMicrophoneComponent>(source, out var radioMicrophone))
return radioMicrophone.Frequency;
return channel.Frequency;
}
private void OnIntrinsicReceive(EntityUid uid, IntrinsicRadioReceiverComponent component, ref RadioReceiveEvent args)
{
if (TryComp(uid, out ActorComponent? actor))
@@ -65,9 +78,9 @@ public sealed class RadioSystem : EntitySystem
/// <summary>
/// Send radio message to all active radio listeners
/// </summary>
public void SendRadioMessage(EntityUid messageSource, string message, ProtoId<RadioChannelPrototype> channel, EntityUid radioSource, bool escapeMarkup = true)
public void SendRadioMessage(EntityUid messageSource, string message, ProtoId<RadioChannelPrototype> channel, EntityUid radioSource, int? frequency = null, bool escapeMarkup = true) // Frontier: added frequency
{
SendRadioMessage(messageSource, message, _prototype.Index(channel), radioSource, escapeMarkup: escapeMarkup);
SendRadioMessage(messageSource, message, _prototype.Index(channel), radioSource, frequency: frequency, escapeMarkup: escapeMarkup); // Frontier: added frequency
}
/// <summary>
@@ -75,7 +88,7 @@ public sealed class RadioSystem : EntitySystem
/// </summary>
/// <param name="messageSource">Entity that spoke the message</param>
/// <param name="radioSource">Entity that picked up the message and will send it, e.g. headset</param>
public void SendRadioMessage(EntityUid messageSource, string message, RadioChannelPrototype channel, EntityUid radioSource, bool escapeMarkup = true)
public void SendRadioMessage(EntityUid messageSource, string message, RadioChannelPrototype channel, EntityUid radioSource, int? frequency = null, bool escapeMarkup = true) // Nuclear-14: add frequency
{
// TODO if radios ever garble / modify messages, feedback-prevention needs to be handled better than this.
if (!_messages.Add(message))
@@ -127,12 +140,20 @@ public sealed class RadioSystem : EntitySystem
? FormattedMessage.EscapeText(message)
: message;
// Frontier: append frequency if the channel requests it
string channelText;
if (channel.ShowFrequency)
channelText = $"\\[{channel.LocalizedName} ({frequency})\\]";
else
channelText = $"\\[{channel.LocalizedName}\\]";
// End Frontier
var wrappedMessage = Loc.GetString(speech.Bold ? "chat-radio-message-wrap-bold" : "chat-radio-message-wrap",
("color", channel.Color),
("fontType", speech.FontId),
("fontSize", speech.FontSize),
("verb", Loc.GetString(_random.Pick(speech.SpeechVerbStrings))),
("channel", $"\\[{channel.LocalizedName}\\]"),
("channel", channelText), // Frontier: $"\\[{channel.LocalizedName}\\]"<channelText
("name", name),
("message", content));
@@ -156,6 +177,10 @@ public sealed class RadioSystem : EntitySystem
var sourceServerExempt = _exemptQuery.HasComp(radioSource);
var radioQuery = EntityQueryEnumerator<ActiveRadioComponent, TransformComponent>();
if (frequency == null) // Nuclear-14
frequency = GetFrequency(messageSource, channel); // Nuclear-14
while (canSend && radioQuery.MoveNext(out var receiver, out var radio, out var transform))
{
if (!radio.ReceiveAllChannels)
@@ -165,6 +190,9 @@ public sealed class RadioSystem : EntitySystem
continue;
}
if (!HasComp<GhostComponent>(receiver) && GetFrequency(receiver, channel) != frequency) // Nuclear-14
continue; // Nuclear-14
if (!channel.LongRange && transform.MapID != sourceMapId && !radio.GlobalReceive)
continue;
@@ -35,4 +35,12 @@ public sealed partial class RadioChannelPrototype : IPrototype
/// </summary>
[DataField("longRange"), ViewVariables]
public bool LongRange = false;
// Frontier: radio channel frequencies
/// <summary>
/// If true, the frequency of the message being sent will be appended to the chat message
/// </summary>
[DataField, ViewVariables]
public bool ShowFrequency = false;
// End Frontier
}
@@ -0,0 +1,57 @@
using Robust.Shared.Serialization;
namespace Content.Shared._NC.Radio;
[Serializable, NetSerializable]
public enum HandheldRadioUiKey : byte
{
Key,
}
[Serializable, NetSerializable]
public sealed class HandheldRadioBoundUIState : BoundUserInterfaceState
{
public bool MicEnabled;
public bool SpeakerEnabled;
public int Frequency;
public HandheldRadioBoundUIState(bool micEnabled, bool speakerEnabled, int frequency)
{
MicEnabled = micEnabled;
SpeakerEnabled = speakerEnabled;
Frequency = frequency;
}
}
[Serializable, NetSerializable]
public sealed class ToggleHandheldRadioMicMessage : BoundUserInterfaceMessage
{
public bool Enabled;
public ToggleHandheldRadioMicMessage(bool enabled)
{
Enabled = enabled;
}
}
[Serializable, NetSerializable]
public sealed class ToggleHandheldRadioSpeakerMessage : BoundUserInterfaceMessage
{
public bool Enabled;
public ToggleHandheldRadioSpeakerMessage(bool enabled)
{
Enabled = enabled;
}
}
[Serializable, NetSerializable]
public sealed class SelectHandheldRadioFrequencyMessage : BoundUserInterfaceMessage
{
public int Frequency;
public SelectHandheldRadioFrequencyMessage(int frequency)
{
Frequency = frequency;
}
}
@@ -3,4 +3,12 @@ handheld-radio-component-on-examine = It's set to broadcast over the {$frequency
handheld-radio-component-on-state = on
handheld-radio-component-off-state = off
handheld-radio-component-channel-set = Channel set to {$channel}
handheld-radio-component-chennel-examine = The current channel is {$channel}.
handheld-radio-component-chennel-examine = The current channel is {$channel}.
# Nuclear-14-Start
handheld-radio-menu-title = Handheld radio
handheld-radio-current-text-frequency = Broadcast frequency
handheld-radio-button-text-mic = Mic.
handheld-radio-button-text-speaker = Spkr.
handheld-radio-flavor-text-left = HandiComms, 1000-3000 kHz
# Nuclear-14-End
@@ -7,7 +7,7 @@
- type: StorageFill
contents:
- id: CrowbarRed
- id: RadioHandheld
- id: RadioHandheldNF # Frontier: RadioHandheld<RadioHandheldNF
- id: WelderMini
- id: FireExtinguisherMini
# Random lighting item orGroup
@@ -18,7 +18,7 @@
- id: SurvivalKnife
- id: JetpackMiniFilled # Frontier
- id: HandheldGPSBasic # Frontier
- id: RadioHandheld
- id: RadioHandheldNF # Frontier - RadioHandheld<RadioHandheldNF
# - id: SeismicCharge # Frontier - why are you giving randos round start bombs
# amount: 2
- id: OreBag
@@ -41,7 +41,7 @@
- id: ClothingBeltUtilityEngineering # Frontier
- id: SurvivalKnife
# - id: HandheldGPSBasic # Frontier
- id: RadioHandheld
- id: RadioHandheldNF # Frontier - RadioHandheld<RadioHandheldNF
# - id: SeismicCharge # Frontier - why are they giving them roudn start bombs
# amount: 2
- id: OreBag
@@ -9,7 +9,7 @@
Pickaxe: 10
OreBag: 6
Floodlight: 10
RadioHandheld: 5
RadioHandheldNF: 5 # Frontier: RadioHandheld<RadioHandheldNF
HandheldGPSBasic: 14
Flare: 20
FlashlightLantern: 15
@@ -193,7 +193,7 @@
- HandLabeler
- GlowstickBase
- Bucket
- RadioHandheld
- RadioHandheldNF # Frontier: RadioHandheld<RadioHandheldNF
- GeigerCounter
- Beaker
- ClothingMaskGas
@@ -207,7 +207,7 @@
- Shovel
- OreBag
- Crowbar
- RadioHandheld
- RadioHandheldNF # Frontier: RadioHandheld<RadioHandheldNF
- type: entity
id: BorgModuleGrapplingGun
@@ -14,5 +14,5 @@
ClothingNeckTieBH: 2 # Frontier
ClothingHeadHatFedoraGrey: 2
ClothingHandsGlovesColorBlack: 2
RadioHandheld: 2
RadioHandheldNF: 2 # Frontier: RadioHandheld<RadioHandheldNF
ClothingHeadsetService: 2
@@ -11,7 +11,7 @@
- type: RandomSpawner
offset: 0
prototypes:
- RadioHandheld
- RadioHandheldNF # RadioHandheld<RadioHandheldNF
- Mousetrap
- CigPackGreen
- CigPackRed
@@ -114,7 +114,7 @@
outerClothing: ClothingOuterHardsuitCBURN
shoes: ClothingShoesBootsCombatFilled
id: CBURNPDA
pocket1: RadioHandheld
pocket1: RadioHandheldNF # Frontier: RadioHandheld<RadioHandheldNF
pocket2: WeaponLaserPistolNF # Frontier
suitstorage: OxygenTankFilled
belt: ClothingBeltBandolier
@@ -7,7 +7,7 @@
ClothingOuterHardsuitBasic: 5
ClothingOuterHardsuitEVA: 10
ClothingHeadHelmetEVA: 15
RadioHandheld: 15
RadioHandheldNF: 15
HandheldGPSBasic: 15
ClothingMaskGas: 10
JetpackMiniFilled: 10
@@ -41,7 +41,7 @@
ClothingOuterHardsuitBasic: 4294967295 # Infinite
ClothingOuterHardsuitEVA: 4294967295 # Infinite
ClothingHeadHelmetEVA: 4294967295 # Infinite
RadioHandheld: 4294967295 # Infinite
RadioHandheldNF: 4294967295 # Infinite
HandheldGPSBasic: 4294967295 # Infinite
ClothingMaskGas: 4294967295 # Infinite
JetpackMiniFilled: 4294967295 # Infinite
@@ -1,17 +1,17 @@
- type: vendingMachineInventory
id: SalvageEquipmentPOIInventory
startingInventory:
WeaponCrusherGlaive: 4294967295 # Frontier: 6<Infinite
WeaponProtoKineticAccelerator: 4294967295 # Frontier: 3<Infinite
WeaponCrusher: 4294967295 # Frontier: 6<Infinite
WeaponCrusherDagger: 4294967295 # Frontier: 8<Infinite
WeaponCrusherGlaive: 4294967295 # Infinite
WeaponProtoKineticAccelerator: 4294967295 # Infinite
WeaponCrusher: 4294967295 # Infinite
WeaponCrusherDagger: 4294967295 # Infinite
# MiningDrill: 3
Pickaxe: 4294967295 # Frontier: 10<Infinite
OreBag: 4294967295 # Frontier: 6<Infinite
Floodlight: 4294967295 # Frontier: 10<Infinite
RadioHandheld: 4294967295 # Frontier: 5<Infinite
HandheldGPSBasic: 4294967295 # Frontier: 14<Infinite
Flare: 4294967295 # Frontier: 20<Infinite
FlashlightLantern: 4294967295 # Frontier: 15<Infinite
Pickaxe: 4294967295 # Infinite
OreBag: 4294967295 # Infinite
Floodlight: 4294967295 # Infinite
RadioHandheldNF: 4294967295 # Infinite
HandheldGPSBasic: 4294967295 # Infinite
Flare: 4294967295 # Infinite
FlashlightLantern: 4294967295 # Infinite
# FultonBeacon: 6
# Fulton: 12
@@ -54,7 +54,7 @@
- WeaponProtoKineticAccelerator
- WeaponProtoKineticAcceleratorSawn
- OreBag
- RadioHandheld
- RadioHandheldNF
- HandheldGPSBasic
- Floodlight
- Pickaxe
@@ -0,0 +1,46 @@
- type: entity
name: handicomms
description: A handy handheld radio with adjustible frequency.
parent: RadioHandheld
id: RadioHandheldNF
components:
- type: RadioMicrophone
broadcastChannel: Handheld
toggleOnInteract: false # Nuclear-14
frequency: 1330 # Nuclear-14
- type: RadioSpeaker
toggleOnInteract: false # Nuclear-14
- type: Sprite
sprite: _NF/Objects/Devices/communication.rsi
layers:
- state: base
- state: broadcasting
map: ["enum.RadioDeviceVisualLayers.Broadcasting"]
shader: unshaded
visible: false
- state: speaker
map: ["enum.RadioDeviceVisualLayers.Speaker"]
shader: unshaded
visible: false
- type: Item
sprite: _NF/Objects/Devices/communication.rsi
heldPrefix: walkietalkie
# Nuclear-14-Start
- type: ActivatableUI
key: enum.HandheldRadioUiKey.Key
- type: UserInterface
interfaces:
enum.HandheldRadioUiKey.Key:
type: HandheldRadioBoundUserInterface
# Nuclear-14-End
- type: Appearance
- type: GenericVisualizer
visuals:
enum.RadioDeviceVisuals.Broadcasting:
enum.RadioDeviceVisualLayers.Broadcasting:
True: { visible: true }
False: { visible: false }
enum.RadioDeviceVisuals.Speaker:
enum.RadioDeviceVisualLayers.Speaker:
True: { visible: true }
False: { visible: false }
@@ -295,7 +295,7 @@
- ClothingOuterEVASuitSalvage
- ClothingBeltSalvageWebbing
- Pickaxe
- RadioHandheld
- RadioHandheldNF
- Floodlight
- FlareLathe
- GlowstickBlue
@@ -49,7 +49,7 @@
- type: startingGear
id: ContractorRadioHandheld
inhand:
- RadioHandheld
- RadioHandheldNF
- type: loadout
id: ContractorNetworkConfigurator
@@ -38,8 +38,8 @@
Silver: 500
- type: latheRecipe
id: RadioHandheld
result: RadioHandheld
id: RadioHandheldNF
result: RadioHandheldNF
completetime: 1
category: Tools
materials:
+1
View File
@@ -77,6 +77,7 @@
color: "#d39f01"
# long range since otherwise it'd defeat the point of a handheld radio independent of telecomms
longRange: true
showFrequency: true # Frontier
- type: radioChannel
id: Binary
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@@ -0,0 +1,29 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Inhand sprites taken from cev-eris and modified by Swept and dvir01 at https://github.com/discordia-space/CEV-Eris/commit/efce5b6c3be75458ce238dcc01510e8f8a653ca6",
"copyright": "Other sprites taken from paradise at https://github.com/ParadiseSS13/Paradise/commit/494704e323de19a4432fcbf5a27064b11a6e0b97",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "base"
},
{
"name": "broadcasting"
},
{
"name": "speaker"
},
{
"name": "walkietalkie-inhand-right",
"directions": 4
},
{
"name": "walkietalkie-inhand-left",
"directions": 4
}
]
}
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+5 -1
View File
@@ -412,4 +412,8 @@ MobRandomCargoCorpse: DungeonHumanCorpseRandomCargo
MobRandomMedicCorpse: DungeonHumanCorpseRandomMedic
MobRandomScienceCorpse: DungeonHumanCorpseRandomScience
MobRandomCommandCorpse: DungeonHumanCorpseRandomCommand
MobRandomSecurityCorpse: DungeonHumanCorpseRandomSecurity
MobRandomSecurityCorpse: DungeonHumanCorpseRandomSecurity
# 2024-08-17
# Adjustible frequency radios
RadioHandheld: RadioHandheldNF