forked from SpaceStation14-Shenanigans/Monolith
Fix Radar Blips Cutting Out on Higher UI Scaling (#4107)
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@@ -900,7 +900,7 @@ public partial class ShuttleNavControl : BaseShuttleControl // Mono
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var rawBlips = _blips.GetCurrentBlips();
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// Prepare view bounds for culling
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var monoViewBounds = new Box2(-3f, -3f, Size.X + 3f, Size.Y + 3f);
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var monoViewBounds = new Box2(-3f, -3f, PixelSize.X + 3f, PixelSize.Y + 3f);
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// Draw blips using the same grid-relative transformation approach as docks
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foreach (var blip in rawBlips)
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