Commit Graph

7198 Commits

Author SHA1 Message Date
metalgearsloth 64de4bbed9 Nuke gridtilelookup (#6030) 2022-01-09 23:47:01 +11:00
Pieter-Jan Briers e648ad72b9 Remove usages of Newtonsoft.Json outside StatusHost 2022-01-09 11:53:18 +01:00
PJBot 87e3177bc9 Automatic changelog update 2022-01-09 03:03:10 -05:00
E F R e5cb3f74d7 Only show the Uplink to players with Uplink Accounts (#6080) 2022-01-09 19:02:07 +11:00
PJBot d2420e6520 Automatic changelog update 2022-01-09 02:32:10 -05:00
Jack Fox 1b4958c9f1 Add SMES Recipe (#5967)
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-01-09 01:31:07 -06:00
PJBot 38cf225254 Automatic changelog update 2022-01-09 01:06:57 -05:00
Jack Fox 65aa0dcdf4 Add substation crafting recipe (#5942)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-01-08 23:05:54 -07:00
PJBot 4f504a49aa Automatic changelog update 2022-01-09 00:35:49 -05:00
Lamrr e6d3db6015 Adds warning cone hat (#6076)
* Adds warning cone

* Adds chance to spawn in maint lockers.
2022-01-08 23:34:46 -06:00
Leon Friedrich 59cdb3c866 allow chaplain to spawn with other bag options (#6078) 2022-01-08 23:32:54 -06:00
Moony 3fd9b8efb7 Update CODEOWNERS 2022-01-08 23:10:03 -06:00
PJBot 3f547e1c3d Automatic changelog update 2022-01-08 22:21:33 -05:00
BubblegumBlue cce072d50f Rebalance of YouTool and Salvage crate (#6053)
* Quick inventory changes

* Fully removed the Salvage Crate from Cargo's order list

Co-authored-by: Starm4ncer <63939723+Starm4ncer@users.noreply.github.com>
2022-01-08 21:20:30 -06:00
PJBot ddb7cb72f4 Automatic changelog update 2022-01-08 21:50:51 -05:00
Rane 4de0d7ecf8 Adjusted Botanist starting items, fucked doctor duffels and satchels (#6040)
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-01-08 20:49:48 -06:00
PJBot d1876f698b Automatic changelog update 2022-01-08 20:54:17 -05:00
Moony ca984036d6 Upstream species (#6066)
* Step 1 of porting; grabbed most of the files via patches.

* Add species field to the DB

* Appearance patches for slimes.

* Fix the db test.

* Add slime's biocompat.

* slimby

* Fixes, allow specifying if a species is playable or not.

* Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs

Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>

* Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs

Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>

* Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs

Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>

* Address reviews.

* Address reviews.

* make an if-case.

* Fix a goof where species wouldn't get shown in the editor correctly (it'd always default to human)

Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>
2022-01-08 19:53:14 -06:00
Moony a3e73889b2 Adds myself as codeowner for various administration things. (#5592) 2022-01-08 16:52:03 -07:00
PJBot b627f5ea70 Automatic changelog update 2022-01-08 18:22:54 -05:00
Rane b7cd247f13 Disabled Nonfunctional Bulldog Bundle (#6070) 2022-01-08 16:21:51 -07:00
PJBot 632a8245c7 Automatic changelog update 2022-01-08 18:05:08 -05:00
Moony 00a1022620 Merge pull request #6068, upset the entire playerbase
Players now move slower.
2022-01-08 17:04:06 -06:00
Kara D 8a84d30b05 update RSI diff workflow to space-wizards fork 2022-01-08 15:34:20 -07:00
moonheart08 d5ce221b77 Actually no a bit lower is better. 2022-01-08 15:46:38 -06:00
moonheart08 52536b9dcf nerf min slip speed. 2022-01-08 15:45:54 -06:00
moonheart08 373bc2d9f8 Players now move slower. 2022-01-08 15:38:30 -06:00
PJBot 7ba092cdfa Automatic changelog update 2022-01-07 21:45:17 -05:00
Peptide90 a5839e5ae8 Added toxin damage to ingesting welder fuel (#6061) 2022-01-07 19:44:14 -07:00
DrSmugleaf 67eaa7bfe6 Fix MapRenderer crash when checking if an entity has an ISpriteComponent 2022-01-07 19:10:39 +01:00
Javier Guardia Fernández c30c8020e8 Add a map renderer (#3613)
Co-authored-by: github-actions <github-actions@users.noreply.github.com>
2022-01-07 18:54:06 +01:00
PJBot 4b732dda8f Automatic changelog update 2022-01-07 10:59:58 -05:00
Leon Friedrich db95ab53d7 Fix outer clothing (#6060) 2022-01-08 02:58:55 +11:00
PJBot 1471327b94 Automatic changelog update 2022-01-07 06:58:24 -05:00
Leon Friedrich 2f3b6fb28e Fix some action-blocker bugs (#6050) 2022-01-07 12:57:20 +01:00
Leon Friedrich c29489ff4d Fix foldable-pickup interactions. (#6057) 2022-01-07 17:09:42 +11:00
Leon Friedrich 106f176d13 Interrupt do-afters when the user gets incapacitated. (#6059) 2022-01-07 17:07:06 +11:00
PJBot 5d1c6a1867 Automatic changelog update 2022-01-06 23:04:23 -05:00
Lamrr 0fc3c3dafc Add content to radiation closets and medicine lockers (#6006) 2022-01-07 15:03:19 +11:00
PJBot 6d92a06a15 Automatic changelog update 2022-01-06 22:59:44 -05:00
Lamrr d84049f728 Adds filled versions of coloured wardrobes (#6012) 2022-01-07 14:58:41 +11:00
PJBot 4545bfe428 Automatic changelog update 2022-01-06 08:32:40 -05:00
LittleBuilderJane 596c7d29ba Fixes minor issues with Reach and Dart. (#6035)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-01-07 00:31:37 +11:00
PJBot f5b23f4843 Automatic changelog update 2022-01-06 07:46:05 -05:00
Leon Friedrich 4921ea6850 Make smoking cool again. (#6046) 2022-01-06 23:45:02 +11:00
PJBot 6af1bfabf3 Automatic changelog update 2022-01-06 01:19:51 -05:00
JustinTime 7d0b06f551 Add ability to resist out of welded lockers and locked closets (#5958)
* Enable lighting of Cigars with IsHotEvent

Subscribed to IsHotEvent in ThrusterSystem, added AfterInteractEvent to SmokingSystem.Cigar which will set SmokableState to Lit if IsHotEvent returns true

This should mean that cigs/Cigars should light on anything hot

* Revert "Enable lighting of Cigars with IsHotEvent"

This reverts commit db896e1f80940892a87d34aa7182b9c605fa53bc.

* Add the ability to kick your way out of welded or locked closets

Added a ResistLocker component/system that hooks into OnRelayMove to begin resisting out of lockers so that players aren't stuck in lockers forever

Also added check to EntityStorageComponent to not print out welded shut message if the entity attempting to open the locker is inside of it.

* Changes based on review

minor formatting changes

make components passed into AttemptResist nullable and resolve them inside of the function

Remove incorrectly named .ftl file

* Changes based on review

Ditched async DoAfter
Used PopupSystem over User.PopupMessage

Added Cancel token to ResistLockerComponent

Subscribed to EntRemovedFromContainer event to cancel DoAfter if the player is removed from a container

* I am in formatting hell, apparently

* Changes based on review

Added TryComp for the EntityStorageComponent instead of the event passed one

* Changes based on review

* Apply suggestions from code review

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Formatting changes based on review

* Shuffle functions around in LockSystem to properly trigger visualizer

Moved all the unlocking logic to a Lock method inside of LockSystem and TryUnlock calls this method if the user passes all of the access checks

* Formatting, replacing Resolve with TryComp and making AttemptResist arguments optional

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Check if the player is inside THE container not A container

me no read good

* ok ok I give my code is bad

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2022-01-05 22:18:48 -08:00
PJBot 71ce1208e0 Automatic changelog update 2022-01-05 23:51:41 -05:00
Rane 8b0ae40125 Removed capsaicin oil from the chem dispenser (#6042) 2022-01-05 21:50:38 -07:00
PJBot b378d44bbc Automatic changelog update 2022-01-05 20:52:56 -05:00