forked from SpaceStation14-Shenanigans/Monolith
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1 Commits
| Author | SHA1 | Date | |
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| d2fc7e991f |
@@ -42,6 +42,15 @@ namespace Content.Server.Atmos.Components
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[ViewVariables]
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public float LowPressureModifier = 0f;
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/// <summary>
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/// Damage Modifier Values - Mono
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float LowPressureDamageModifier = 1;
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[ViewVariables(VVAccess.ReadWrite)]
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public float HighPressureDamageModifier = 1;
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/// <summary>
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/// Whether the entity is immuned to pressure (i.e possess the PressureImmunity component)
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/// </summary>
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@@ -257,8 +257,8 @@ namespace Content.Server.Atmos.EntitySystems
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if (pressure <= Atmospherics.HazardLowPressure)
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{
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// Deal damage and ignore resistances. Resistance to pressure damage should be done via pressure protection gear.
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_damageableSystem.TryChangeDamage(uid, barotrauma.Damage * Atmospherics.LowPressureDamage, true, false, origin: uid, canSever: false);
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// Deal damage and ignore resistances. Resistance to pressure damage should be done via pressure protection gear. - Mono: added damage modifier
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_damageableSystem.TryChangeDamage(uid, barotrauma.Damage * Atmospherics.LowPressureDamage * barotrauma.LowPressureDamageModifier, true, false, origin: uid, canSever: false);
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if (!barotrauma.TakingDamage)
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{
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@@ -272,8 +272,8 @@ namespace Content.Server.Atmos.EntitySystems
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{
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var damageScale = MathF.Min(((pressure / Atmospherics.HazardHighPressure) - 1) * Atmospherics.PressureDamageCoefficient, Atmospherics.MaxHighPressureDamage);
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// Deal damage and ignore resistances. Resistance to pressure damage should be done via pressure protection gear.
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_damageableSystem.TryChangeDamage(uid, barotrauma.Damage * damageScale, true, false, origin: uid, canSever: false);
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// Deal damage and ignore resistances. Resistance to pressure damage should be done via pressure protection gear. - Mono: added damage modifier
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_damageableSystem.TryChangeDamage(uid, barotrauma.Damage * damageScale * barotrauma.HighPressureDamageModifier, true, false, origin: uid, canSever: false);
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if (!barotrauma.TakingDamage)
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{
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@@ -74,6 +74,8 @@
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ignoreHeatResistance: true
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- type: PressureProtection
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lowPressureMultiplier: 1.2
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- type: Barotrauma # Innate low pressure damage resist TODO: implement it into pressureprotection, maybe, maybe not.
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LowPressureDamageModifier: 0.5
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- type: Inventory
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speciesId: hydrakin
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templateId: hydrakin
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